InfiniTime/src/DisplayApp/Fonts
2020-07-04 14:14:31 +02:00
..
jetbrains_mono_bold_20.c Replace bitmap icons by font icons (provided by AwesomeFont and LVGL). These icons are smaller in memory and quicker to draw. 2020-07-04 13:58:15 +02:00
jetbrains_mono_extrabold_compressed.c Fix typo in the name of the font "jetbrains_mono_extrabold_compressed" + use it as the default font. 2020-03-01 19:09:59 +01:00
Readme.md Add doc : how to add new symbols. 2020-07-04 14:14:31 +02:00

#Fonts

Generate the fonts:

  • Open the LVGL font converter
  • Name : jetbrains_mono_bold_20
  • Size : 20
  • Bpp : 1 bit-per-pixel
  • Do not enable font compression and horizontal subpixel hinting
  • Load the file JetBrainsMono-Bold.woff and specify the following range : 0x20-0x7f
  • Add a 2nd font, load the file FontAwesome5-Solid+Brands+Regular.woff and specify the following range : 0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185
  • Click on Convert, and download the file jetbrains_mono_bold_20.c and copy it in src/DisplayApp/Fonts

Add new symbols:

  • Browse the cheatsheet and find your new symbols
  • For each symbol, add its hex code (0xf641 for the 'Ad' icon, for example) to the Range list
  • Convert this hex value into a UTF-8 code using this site
  • Define the new symbols in src/DisplayApp/Screens/Symbols.h:
static constex char* newSymbol = "\xEF\x86\x85";