InfiniTime/src/displayapp/screens/PassKey.cpp
James A. Jerkins 1e4130a9cf Fix for passkey screen scramble
When a passkey is displayed, screen on or off, and another
passkey is displayed the screen may become scrambled. Fix
the issue by insuring the whole screen is drawn every time.
2021-12-09 21:14:16 +01:00

25 lines
943 B
C++

#include "PassKey.h"
#include "displayapp/DisplayApp.h"
using namespace Pinetime::Applications::Screens;
PassKey::PassKey(Pinetime::Applications::DisplayApp* app, uint32_t key) : Screen(app) {
passkeyLabel = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(passkeyLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFF00));
lv_obj_set_style_local_text_font(passkeyLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42);
lv_label_set_text_fmt(passkeyLabel, "%06u", key);
lv_obj_align(passkeyLabel, nullptr, LV_ALIGN_CENTER, 0, -20);
backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_click(backgroundLabel, true);
lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
lv_obj_set_size(backgroundLabel, 240, 240);
lv_obj_set_pos(backgroundLabel, 0, 0);
lv_label_set_text(backgroundLabel, "");
}
PassKey::~PassKey() {
lv_obj_clean(lv_scr_act());
}