ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
34 lines
797 B
C++
34 lines
797 B
C++
#pragma once
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#include "displayapp/screens/Screen.h"
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#include <lvgl/src/lv_core/lv_obj.h>
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namespace Pinetime {
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namespace Controllers {
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class FirmwareValidator;
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}
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namespace Applications {
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namespace Screens {
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class FirmwareValidation : public Screen {
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public:
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FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator);
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~FirmwareValidation() override;
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void OnButtonEvent(lv_obj_t* object, lv_event_t event);
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private:
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Pinetime::Controllers::FirmwareValidator& validator;
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lv_obj_t* labelVersion;
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lv_obj_t* labelIsValidated;
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lv_obj_t* buttonValidate;
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lv_obj_t* labelButtonValidate;
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lv_obj_t* buttonReset;
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lv_obj_t* labelButtonReset;
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};
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}
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}
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}
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