InfiniTime/src/displayapp/screens/Twos.cpp
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

289 lines
9.9 KiB
C++

#include "Twos.h"
#include <lvgl/lvgl.h>
#include <string>
#include <charconv>
#include <array>
#include <vector>
#include <utility>
using namespace Pinetime::Applications::Screens;
Twos::Twos(Pinetime::Applications::DisplayApp *app) : Screen(app) {
// create styles to apply to different valued tiles
lv_style_init(&style_cell1);
lv_style_init(&style_cell2);
lv_style_init(&style_cell3);
lv_style_init(&style_cell4);
lv_style_init(&style_cell5);
lv_style_set_border_color(&style_cell1, LV_STATE_DEFAULT, lv_color_hex(0xbbada0));
lv_style_set_border_width(&style_cell1, LV_STATE_DEFAULT, 3);
lv_style_set_bg_opa(&style_cell1, LV_STATE_DEFAULT, LV_OPA_COVER);
lv_style_set_bg_color(&style_cell1, LV_STATE_DEFAULT, lv_color_hex(0xcdc0b4));
lv_style_set_border_color(&style_cell2, LV_STATE_DEFAULT, lv_color_hex(0xbbada0));
lv_style_set_border_width(&style_cell2, LV_STATE_DEFAULT, 3);
lv_style_set_bg_opa(&style_cell2, LV_STATE_DEFAULT, LV_OPA_COVER);
lv_style_set_bg_color(&style_cell2, LV_STATE_DEFAULT, lv_color_hex(0xefdfc6));
lv_style_set_border_color(&style_cell3, LV_STATE_DEFAULT, lv_color_hex(0xbbada0));
lv_style_set_border_width(&style_cell3, LV_STATE_DEFAULT, 3);
lv_style_set_bg_opa(&style_cell3, LV_STATE_DEFAULT, LV_OPA_COVER);
lv_style_set_bg_color(&style_cell3, LV_STATE_DEFAULT, lv_color_hex(0xef9263));
lv_style_set_border_color(&style_cell4, LV_STATE_DEFAULT, lv_color_hex(0xbbada0));
lv_style_set_border_width(&style_cell4, LV_STATE_DEFAULT, 3);
lv_style_set_bg_opa(&style_cell4, LV_STATE_DEFAULT, LV_OPA_COVER);
lv_style_set_bg_color(&style_cell4, LV_STATE_DEFAULT, lv_color_hex(0xf76142));
//lv_style_set_text_color(&style_cell4, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_style_set_border_color(&style_cell5, LV_STATE_DEFAULT, lv_color_hex(0xbbada0));
lv_style_set_border_width(&style_cell5, LV_STATE_DEFAULT, 3);
lv_style_set_bg_opa(&style_cell5, LV_STATE_DEFAULT, LV_OPA_COVER);
lv_style_set_bg_color(&style_cell5, LV_STATE_DEFAULT, lv_color_hex(0x007dc5));
//lv_style_set_text_color(&style_cell5, LV_STATE_DEFAULT, LV_COLOR_WHITE);
// format grid display
gridDisplay = lv_table_create(lv_scr_act(), nullptr);
lv_obj_add_style(gridDisplay, LV_TABLE_PART_CELL1, &style_cell1);
lv_obj_add_style(gridDisplay, LV_TABLE_PART_CELL2, &style_cell2);
lv_obj_add_style(gridDisplay, LV_TABLE_PART_CELL3, &style_cell3);
lv_obj_add_style(gridDisplay, LV_TABLE_PART_CELL4, &style_cell4);
lv_obj_add_style(gridDisplay, LV_TABLE_PART_CELL4 + 1, &style_cell5);
lv_table_set_col_cnt(gridDisplay, 4);
lv_table_set_row_cnt(gridDisplay, 4);
lv_table_set_col_width(gridDisplay, 0, LV_HOR_RES/4);
lv_table_set_col_width(gridDisplay, 1, LV_HOR_RES/4);
lv_table_set_col_width(gridDisplay, 2, LV_HOR_RES/4);
lv_table_set_col_width(gridDisplay, 3, LV_HOR_RES/4);
lv_obj_align(gridDisplay, NULL, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
lv_obj_clean_style_list(gridDisplay, LV_TABLE_PART_BG);
// initialize grid
for(int row = 0; row < 4; row++) {
for(int col = 0; col < 4; col++) {
grid[row][col].value = 0;
lv_table_set_cell_type(gridDisplay, row, col, 1);
lv_table_set_cell_align(gridDisplay, row, col, LV_LABEL_ALIGN_CENTER);
}
}
placeNewTile();
placeNewTile();
// format score text
scoreText = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_width(scoreText, LV_HOR_RES);
lv_label_set_align(scoreText, LV_ALIGN_IN_LEFT_MID);
lv_obj_align(scoreText, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 10);
lv_label_set_recolor(scoreText, true);
lv_label_set_text_fmt(scoreText, "Score #FFFF00 %i#", score);
lv_obj_t * backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
lv_obj_set_size(backgroundLabel, 240, 240);
lv_obj_set_pos(backgroundLabel, 0, 0);
lv_label_set_text(backgroundLabel, "");
}
Twos::~Twos() {
lv_style_reset(&style_cell1);
lv_style_reset(&style_cell2);
lv_style_reset(&style_cell3);
lv_style_reset(&style_cell4);
lv_style_reset(&style_cell5);
lv_obj_clean(lv_scr_act());
}
bool Twos::Refresh() {
return running;
}
bool Twos::placeNewTile() {
std::vector< std::pair <int,int> > availableCells;
for(int row = 0; row < 4; row++) {
for(int col = 0; col < 4; col++) {
if(!grid[row][col].value) {
availableCells.push_back(std::make_pair(row, col));
}
}
}
if (availableCells.size() == 0) {
return false; // game lost
}
auto it = availableCells.cbegin();
int random = rand() % availableCells.size();
std::advance(it, random);
std::pair <int,int> newCell = *it;
if ((rand() % 100) < 90) grid[newCell.first][newCell.second].value = 2;
else grid[newCell.first][newCell.second].value = 4;
updateGridDisplay(grid);
return true;
}
bool Twos::tryMerge(Tile grid[][4], int &newRow, int &newCol, int oldRow, int oldCol) {
if((grid[newRow][newCol].value == grid[oldRow][oldCol].value)) {
if((newCol != oldCol) || (newRow != oldRow)) {
if(!grid[newRow][newCol].merged) {
unsigned int newVal = grid[oldRow][oldCol].value *= 2;
grid[newRow][newCol].value = newVal;
score += newVal;
lv_label_set_text_fmt(scoreText, "Score #FFFF00 %i#", score);
grid[oldRow][oldCol].value = 0;
grid[newRow][newCol].merged = true;
return true;
}
}
}
return false;
}
bool Twos::tryMove(Tile grid[][4], int newRow, int newCol, int oldRow, int oldCol) {
if(((newCol >= 0) && (newCol != oldCol)) || ((newRow >= 0) && (newRow != oldRow))) {
grid[newRow][newCol].value = grid[oldRow][oldCol].value;
grid[oldRow][oldCol].value = 0;
return true;
}
return false;
}
bool Twos::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
bool validMove;
validMove = false;
for(int row = 0; row < 4; row++) {
for(int col = 0; col < 4; col++) {
grid[row][col].merged = false; // reinitialize merge state
}
}
switch(event) {
case TouchEvents::SwipeLeft:
for(int col = 1; col < 4; col++) { // ignore tiles already on far left
for(int row = 0; row < 4; row++) {
if(grid[row][col].value) {
int newCol = -1;
for(int potentialNewCol = col - 1; potentialNewCol >= 0; potentialNewCol--) {
if(!grid[row][potentialNewCol].value) {
newCol = potentialNewCol;
}
else { // blocked by another tile
if(tryMerge(grid, row, potentialNewCol, row, col)) validMove = true;
break;
}
}
if(tryMove(grid, row, newCol, row, col)) validMove = true;
}
}
}
if (validMove) {
placeNewTile();
}
return true;
case TouchEvents::SwipeRight:
for(int col = 2; col >= 0; col--) { // ignore tiles already on far right
for(int row = 0; row < 4; row++) {
if(grid[row][col].value) {
int newCol = -1;
for(int potentialNewCol = col + 1; potentialNewCol < 4; potentialNewCol++) {
if(!grid[row][potentialNewCol].value) {
newCol = potentialNewCol;
}
else { // blocked by another tile
if(tryMerge(grid, row, potentialNewCol, row, col)) validMove = true;
break;
}
}
if(tryMove(grid, row, newCol, row, col)) validMove = true;
}
}
}
if (validMove) {
placeNewTile();
}
return true;
case TouchEvents::SwipeUp:
for(int row = 1; row < 4; row++) { // ignore tiles already on top
for(int col = 0; col < 4; col++) {
if(grid[row][col].value) {
int newRow = -1;
for(int potentialNewRow = row - 1; potentialNewRow >= 0; potentialNewRow--) {
if(!grid[potentialNewRow][col].value) {
newRow = potentialNewRow;
}
else { // blocked by another tile
if(tryMerge(grid, potentialNewRow, col, row, col)) validMove = true;
break;
}
}
if(tryMove(grid, newRow, col, row, col)) validMove = true;
}
}
}
if (validMove) {
placeNewTile();
}
return true;
case TouchEvents::SwipeDown:
for(int row = 2; row >=0; row--) { // ignore tiles already on bottom
for(int col = 0; col < 4; col++) {
if(grid[row][col].value) {
int newRow = -1;
for(int potentialNewRow = row + 1; potentialNewRow < 4; potentialNewRow++) {
if(!grid[potentialNewRow][col].value) {
newRow = potentialNewRow;
}
else { // blocked by another tile
if(tryMerge(grid, potentialNewRow, col, row, col)) validMove = true;
break;
}
}
if(tryMove(grid, newRow, col, row, col)) validMove = true;
}
}
}
if (validMove) {
placeNewTile();
}
return true;
default:
return false;
}
return false;
}
void Twos::updateGridDisplay(Tile grid[][4]) {
for(int row = 0; row < 4; row++) {
for(int col = 0; col < 4; col++) {
if (grid[row][col].value) {
lv_table_set_cell_value(gridDisplay, row, col, (std::to_string(grid[row][col].value)).c_str());
}
else {
lv_table_set_cell_value(gridDisplay, row, col, "");
}
switch (grid[row][col].value) {
case 0:
lv_table_set_cell_type(gridDisplay, row, col, 1);
break;
case 2:
case 4:
lv_table_set_cell_type(gridDisplay, row, col, 2);
break;
case 8:
case 16:
lv_table_set_cell_type(gridDisplay, row, col, 3);
break;
case 32:
case 64:
lv_table_set_cell_type(gridDisplay, row, col, 4);
break;
default:
lv_table_set_cell_type(gridDisplay, row, col, 5);
break;
}
}
}
}