Yusuf Ebrahim a40168a9d7
New dice-rolling app: InfiniDice! (#1326)
Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).

To have a haptic feedback we make Dice vibrate on roll.

Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)

Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium

---------

Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
2024-01-23 09:45:52 +01:00

200 lines
7.5 KiB
C++

#include "displayapp/screens/Dice.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
#include "components/settings/Settings.h"
#include "components/motor/MotorController.h"
#include "components/motion/MotionController.h"
using namespace Pinetime::Applications::Screens;
namespace {
lv_obj_t* MakeLabel(lv_font_t* font,
lv_color_t color,
lv_label_long_mode_t longMode,
uint8_t width,
lv_label_align_t labelAlignment,
const char* text,
lv_obj_t* reference,
lv_align_t alignment,
int8_t x,
int8_t y) {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, font);
lv_obj_set_style_local_text_color(label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, color);
lv_label_set_long_mode(label, longMode);
if (width != 0) {
lv_obj_set_width(label, width);
}
lv_label_set_align(label, labelAlignment);
lv_label_set_text(label, text);
lv_obj_align(label, reference, alignment, x, y);
return label;
}
void btnRollEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Dice*>(obj->user_data);
if (event == LV_EVENT_CLICKED) {
screen->Roll();
}
}
}
Dice::Dice(Controllers::MotionController& motionController,
Controllers::MotorController& motorController,
Controllers::Settings& settingsController)
: motorController {motorController}, motionController {motionController}, settingsController {settingsController} {
std::seed_seq sseq {static_cast<uint32_t>(xTaskGetTickCount()),
static_cast<uint32_t>(motionController.X()),
static_cast<uint32_t>(motionController.Y()),
static_cast<uint32_t>(motionController.Z())};
gen.seed(sseq);
lv_obj_t* nCounterLabel = MakeLabel(&jetbrains_mono_bold_20,
LV_COLOR_WHITE,
LV_LABEL_LONG_EXPAND,
0,
LV_LABEL_ALIGN_CENTER,
"count",
lv_scr_act(),
LV_ALIGN_IN_TOP_LEFT,
0,
0);
lv_obj_t* dCounterLabel = MakeLabel(&jetbrains_mono_bold_20,
LV_COLOR_WHITE,
LV_LABEL_LONG_EXPAND,
0,
LV_LABEL_ALIGN_CENTER,
"sides",
nCounterLabel,
LV_ALIGN_OUT_RIGHT_MID,
20,
0);
nCounter.Create();
lv_obj_align(nCounter.GetObject(), nCounterLabel, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
nCounter.SetValue(1);
dCounter.Create();
lv_obj_align(dCounter.GetObject(), dCounterLabel, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
dCounter.SetValue(6);
std::uniform_int_distribution<> distrib(0, resultColors.size() - 1);
currentColorIndex = distrib(gen);
resultTotalLabel = MakeLabel(&jetbrains_mono_42,
resultColors[currentColorIndex],
LV_LABEL_LONG_BREAK,
120,
LV_LABEL_ALIGN_CENTER,
"",
lv_scr_act(),
LV_ALIGN_IN_TOP_RIGHT,
11,
38);
resultIndividualLabel = MakeLabel(&jetbrains_mono_bold_20,
resultColors[currentColorIndex],
LV_LABEL_LONG_BREAK,
90,
LV_LABEL_ALIGN_CENTER,
"",
resultTotalLabel,
LV_ALIGN_OUT_BOTTOM_MID,
0,
10);
Roll();
openingRoll = false;
btnRoll = lv_btn_create(lv_scr_act(), nullptr);
btnRoll->user_data = this;
lv_obj_set_event_cb(btnRoll, btnRollEventHandler);
lv_obj_set_size(btnRoll, 240, 50);
lv_obj_align(btnRoll, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
btnRollLabel = MakeLabel(&jetbrains_mono_bold_20,
LV_COLOR_WHITE,
LV_LABEL_LONG_EXPAND,
0,
LV_LABEL_ALIGN_CENTER,
Symbols::dice,
btnRoll,
LV_ALIGN_CENTER,
0,
0);
// Spagetti code in motion controller: it only updates the shake speed when shake to wake is on...
enableShakeForDice = !settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake);
if (enableShakeForDice) {
settingsController.setWakeUpMode(Pinetime::Controllers::Settings::WakeUpMode::Shake, true);
}
refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
Dice::~Dice() {
// reset the shake to wake mode.
if (enableShakeForDice) {
settingsController.setWakeUpMode(Pinetime::Controllers::Settings::WakeUpMode::Shake, false);
enableShakeForDice = false;
}
lv_task_del(refreshTask);
lv_obj_clean(lv_scr_act());
}
void Dice::Refresh() {
// we only reset the hysteresis when at rest
if (motionController.CurrentShakeSpeed() >= settingsController.GetShakeThreshold()) {
if (currentRollHysteresis <= 0) {
// this timestamp is used for the screen timeout
lv_disp_get_next(NULL)->last_activity_time = lv_tick_get();
Roll();
}
} else if (currentRollHysteresis > 0)
--currentRollHysteresis;
}
void Dice::Roll() {
uint8_t resultIndividual;
uint16_t resultTotal = 0;
std::uniform_int_distribution<> distrib(1, dCounter.GetValue());
lv_label_set_text(resultIndividualLabel, "");
if (nCounter.GetValue() == 1) {
resultTotal = distrib(gen);
if (dCounter.GetValue() == 2) {
switch (resultTotal) {
case 1:
lv_label_set_text(resultIndividualLabel, "HEADS");
break;
case 2:
lv_label_set_text(resultIndividualLabel, "TAILS");
break;
}
}
} else {
for (uint8_t i = 0; i < nCounter.GetValue(); i++) {
resultIndividual = distrib(gen);
resultTotal += resultIndividual;
lv_label_ins_text(resultIndividualLabel, LV_LABEL_POS_LAST, std::to_string(resultIndividual).c_str());
if (i < (nCounter.GetValue() - 1)) {
lv_label_ins_text(resultIndividualLabel, LV_LABEL_POS_LAST, "+");
}
}
}
lv_label_set_text_fmt(resultTotalLabel, "%d", resultTotal);
if (openingRoll == false) {
motorController.RunForDuration(30);
NextColor();
currentRollHysteresis = rollHysteresis;
}
}
void Dice::NextColor() {
currentColorIndex = (currentColorIndex + 1) % resultColors.size();
lv_obj_set_style_local_text_color(resultTotalLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, resultColors[currentColorIndex]);
lv_obj_set_style_local_text_color(resultIndividualLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, resultColors[currentColorIndex]);
}