Files
InfiniTime/src/displayapp/screens/settings/QuickSettings.cpp
Riku Isokoski 7c7a8602c4 screens: Remove displayapp parameter from screen
The DisplayApp class isn't used in the Screen base class and most
screens, so requiring it is pointless.

In this commit, DisplayApp pointers were added to screens which use it
and the explicit Screen constructor was removed in those screens.
2023-02-25 16:56:03 +02:00

169 lines
7.1 KiB
C++

#include "displayapp/screens/settings/QuickSettings.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/BatteryIcon.h"
#include "components/ble/BleController.h"
#include "displayapp/InfiniTimeTheme.h"
using namespace Pinetime::Applications::Screens;
namespace {
void ButtonEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<QuickSettings*>(obj->user_data);
if (event == LV_EVENT_CLICKED) {
screen->OnButtonEvent(obj);
}
}
void lv_update_task(struct _lv_task_t* task) {
auto* user_data = static_cast<QuickSettings*>(task->user_data);
user_data->UpdateScreen();
}
enum class ButtonState : lv_state_t {
NotificationsOn = LV_STATE_CHECKED,
NotificationsOff = LV_STATE_DEFAULT,
Sleep = 0x40,
};
}
QuickSettings::QuickSettings(Pinetime::Applications::DisplayApp* app,
const Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController,
Controllers::BrightnessController& brightness,
Controllers::MotorController& motorController,
Pinetime::Controllers::Settings& settingsController,
const Controllers::Ble& bleController)
: app {app},
dateTimeController {dateTimeController},
brightness {brightness},
motorController {motorController},
settingsController {settingsController},
statusIcons(batteryController, bleController) {
statusIcons.Create();
// This is the distance (padding) between all objects on this screen.
static constexpr uint8_t innerDistance = 10;
// Time
label_time = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_align(label_time, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label_time, lv_scr_act(), LV_ALIGN_IN_TOP_LEFT, 0, 0);
static constexpr uint8_t barHeight = 20 + innerDistance;
static constexpr uint8_t buttonHeight = (LV_VER_RES_MAX - barHeight - innerDistance) / 2;
static constexpr uint8_t buttonWidth = (LV_HOR_RES_MAX - innerDistance) / 2; // wide buttons
// static constexpr uint8_t buttonWidth = buttonHeight; // square buttons
static constexpr uint8_t buttonXOffset = (LV_HOR_RES_MAX - buttonWidth * 2 - innerDistance) / 2;
lv_style_init(&btn_style);
lv_style_set_radius(&btn_style, LV_STATE_DEFAULT, buttonHeight / 4);
lv_style_set_bg_color(&btn_style, LV_STATE_DEFAULT, Colors::bgAlt);
btn1 = lv_btn_create(lv_scr_act(), nullptr);
btn1->user_data = this;
lv_obj_set_event_cb(btn1, ButtonEventHandler);
lv_obj_add_style(btn1, LV_BTN_PART_MAIN, &btn_style);
lv_obj_set_size(btn1, buttonWidth, buttonHeight);
lv_obj_align(btn1, nullptr, LV_ALIGN_IN_TOP_LEFT, buttonXOffset, barHeight);
btn1_lvl = lv_label_create(btn1, nullptr);
lv_obj_set_style_local_text_font(btn1_lvl, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
lv_label_set_text_static(btn1_lvl, brightness.GetIcon());
btn2 = lv_btn_create(lv_scr_act(), nullptr);
btn2->user_data = this;
lv_obj_set_event_cb(btn2, ButtonEventHandler);
lv_obj_add_style(btn2, LV_BTN_PART_MAIN, &btn_style);
lv_obj_set_size(btn2, buttonWidth, buttonHeight);
lv_obj_align(btn2, nullptr, LV_ALIGN_IN_TOP_RIGHT, -buttonXOffset, barHeight);
lv_obj_t* lbl_btn;
lbl_btn = lv_label_create(btn2, nullptr);
lv_obj_set_style_local_text_font(lbl_btn, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
lv_label_set_text_static(lbl_btn, Symbols::flashlight);
btn3 = lv_btn_create(lv_scr_act(), nullptr);
btn3->user_data = this;
lv_obj_set_event_cb(btn3, ButtonEventHandler);
lv_obj_add_style(btn3, LV_BTN_PART_MAIN, &btn_style);
lv_obj_set_style_local_bg_color(btn3, LV_BTN_PART_MAIN, static_cast<lv_state_t>(ButtonState::NotificationsOff), LV_COLOR_RED);
static constexpr lv_color_t violet = LV_COLOR_MAKE(0x60, 0x00, 0xff);
lv_obj_set_style_local_bg_color(btn3, LV_BTN_PART_MAIN, static_cast<lv_state_t>(ButtonState::Sleep), violet);
lv_obj_set_size(btn3, buttonWidth, buttonHeight);
lv_obj_align(btn3, nullptr, LV_ALIGN_IN_BOTTOM_LEFT, buttonXOffset, 0);
btn3_lvl = lv_label_create(btn3, nullptr);
lv_obj_set_style_local_text_font(btn3_lvl, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
if (settingsController.GetNotificationStatus() == Controllers::Settings::Notification::On) {
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn);
lv_obj_set_state(btn3, static_cast<lv_state_t>(ButtonState::NotificationsOn));
} else if (settingsController.GetNotificationStatus() == Controllers::Settings::Notification::Off) {
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOff);
} else {
lv_label_set_text_static(btn3_lvl, Symbols::sleep);
lv_obj_set_state(btn3, static_cast<lv_state_t>(ButtonState::Sleep));
}
btn4 = lv_btn_create(lv_scr_act(), nullptr);
btn4->user_data = this;
lv_obj_set_event_cb(btn4, ButtonEventHandler);
lv_obj_add_style(btn4, LV_BTN_PART_MAIN, &btn_style);
lv_obj_set_size(btn4, buttonWidth, buttonHeight);
lv_obj_align(btn4, nullptr, LV_ALIGN_IN_BOTTOM_RIGHT, -buttonXOffset, 0);
lbl_btn = lv_label_create(btn4, nullptr);
lv_obj_set_style_local_text_font(lbl_btn, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
lv_label_set_text_static(lbl_btn, Symbols::settings);
taskUpdate = lv_task_create(lv_update_task, 5000, LV_TASK_PRIO_MID, this);
UpdateScreen();
}
QuickSettings::~QuickSettings() {
lv_style_reset(&btn_style);
lv_task_del(taskUpdate);
lv_obj_clean(lv_scr_act());
settingsController.SaveSettings();
}
void QuickSettings::UpdateScreen() {
lv_label_set_text(label_time, dateTimeController.FormattedTime().c_str());
statusIcons.Update();
}
void QuickSettings::OnButtonEvent(lv_obj_t* object) {
if (object == btn2) {
app->StartApp(Apps::FlashLight, DisplayApp::FullRefreshDirections::Up);
} else if (object == btn1) {
brightness.Step();
lv_label_set_text_static(btn1_lvl, brightness.GetIcon());
settingsController.SetBrightness(brightness.Level());
} else if (object == btn3) {
if (settingsController.GetNotificationStatus() == Controllers::Settings::Notification::On) {
settingsController.SetNotificationStatus(Controllers::Settings::Notification::Off);
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOff);
lv_obj_set_state(btn3, static_cast<lv_state_t>(ButtonState::NotificationsOff));
} else if (settingsController.GetNotificationStatus() == Controllers::Settings::Notification::Off) {
settingsController.SetNotificationStatus(Controllers::Settings::Notification::Sleep);
lv_label_set_text_static(btn3_lvl, Symbols::sleep);
lv_obj_set_state(btn3, static_cast<lv_state_t>(ButtonState::Sleep));
} else {
settingsController.SetNotificationStatus(Controllers::Settings::Notification::On);
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn);
lv_obj_set_state(btn3, static_cast<lv_state_t>(ButtonState::NotificationsOn));
motorController.RunForDuration(35);
}
} else if (object == btn4) {
settingsController.SetSettingsMenu(0);
app->StartApp(Apps::Settings, DisplayApp::FullRefreshDirections::Up);
}
}