59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#pragma once
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#include "displayapp/screens/Screen.h"
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#include "components/datetime/DateTimeController.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/LittleVgl.h"
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#include "displayapp/widgets/Counter.h"
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#include <lvgl/lvgl.h>
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#include "components/timer/Timer.h"
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#include "Symbols.h"
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namespace Pinetime::Applications {
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namespace Screens {
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class Timer : public Screen {
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public:
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Timer(Controllers::Timer& timerController);
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~Timer() override;
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void Refresh() override;
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void Reset();
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void ToggleRunning();
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void ButtonPressed();
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void MaskReset();
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private:
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void SetTimerRunning();
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void SetTimerStopped();
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void UpdateMask();
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Pinetime::Controllers::Timer& timer;
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lv_obj_t* btnPlayPause;
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lv_obj_t* txtPlayPause;
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lv_obj_t* btnObjectMask;
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lv_obj_t* highlightObjectMask;
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lv_objmask_mask_t* btnMask;
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lv_objmask_mask_t* highlightMask;
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lv_task_t* taskRefresh;
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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bool buttonPressing = false;
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lv_coord_t maskPosition = 0;
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TickType_t pressTime = 0;
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};
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}
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template <>
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struct AppTraits<Apps::Timer> {
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static constexpr Apps app = Apps::Timer;
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static constexpr const char* icon = Screens::Symbols::hourGlass;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Timer(controllers.timer);
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};
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};
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}
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