ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
45 lines
964 B
C++
45 lines
964 B
C++
#pragma once
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#include "displayapp/screens/Screen.h"
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#include <lvgl/src/lv_core/lv_obj.h>
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#include "FreeRTOS.h"
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namespace Pinetime {
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namespace Controllers {
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class Ble;
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}
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namespace Applications {
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namespace Screens {
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class FirmwareUpdate : public Screen {
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public:
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FirmwareUpdate(DisplayApp* app, Pinetime::Controllers::Ble& bleController);
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~FirmwareUpdate() override;
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void Refresh() override;
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private:
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enum class States { Idle, Running, Validated, Error };
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Pinetime::Controllers::Ble& bleController;
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lv_obj_t* bar1;
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lv_obj_t* percentLabel;
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lv_obj_t* titleLabel;
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mutable char percentStr[10];
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States state = States::Idle;
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void DisplayProgression() const;
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bool OnButtonPushed() override;
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void UpdateValidated();
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void UpdateError();
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lv_task_t* taskRefresh;
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TickType_t startTime;
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};
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}
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}
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}
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