InfiniTime/src/displayapp/screens/FirmwareUpdate.h
Reinhold Gschweicher ac7b2da611 Update includes to to be relative to src directory
Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
2021-11-15 22:02:49 +01:00

45 lines
964 B
C++

#pragma once
#include "displayapp/screens/Screen.h"
#include <lvgl/src/lv_core/lv_obj.h>
#include "FreeRTOS.h"
namespace Pinetime {
namespace Controllers {
class Ble;
}
namespace Applications {
namespace Screens {
class FirmwareUpdate : public Screen {
public:
FirmwareUpdate(DisplayApp* app, Pinetime::Controllers::Ble& bleController);
~FirmwareUpdate() override;
void Refresh() override;
private:
enum class States { Idle, Running, Validated, Error };
Pinetime::Controllers::Ble& bleController;
lv_obj_t* bar1;
lv_obj_t* percentLabel;
lv_obj_t* titleLabel;
mutable char percentStr[10];
States state = States::Idle;
void DisplayProgression() const;
bool OnButtonPushed() override;
void UpdateValidated();
void UpdateError();
lv_task_t* taskRefresh;
TickType_t startTime;
};
}
}
}