85a25302bf
Add missing include in `Clock.cpp` for `Settings.h`. The Settings class is forward declared in the header file, but it needs to be included in the cpp file.
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
#include "displayapp/screens/Clock.h"
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#include <date/date.h>
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#include <lvgl/lvgl.h>
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#include "components/battery/BatteryController.h"
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#include "components/motion/MotionController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/settings/Settings.h"
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/WatchFaceDigital.h"
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#include "displayapp/screens/WatchFaceAnalog.h"
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#include "displayapp/screens/PineTimeStyle.h"
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using namespace Pinetime::Applications::Screens;
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Clock::Clock(DisplayApp* app,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificatioManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController)
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: Screen(app),
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dateTimeController {dateTimeController},
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batteryController {batteryController},
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bleController {bleController},
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notificatioManager {notificatioManager},
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settingsController {settingsController},
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heartRateController {heartRateController},
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motionController {motionController},
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screen {[this, &settingsController]() {
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switch (settingsController.GetClockFace()) {
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case 0:
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return WatchFaceDigitalScreen();
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break;
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case 1:
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return WatchFaceAnalogScreen();
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break;
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case 2:
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return PineTimeStyleScreen();
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break;
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}
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return WatchFaceDigitalScreen();
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}()} {
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settingsController.SetAppMenu(0);
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}
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Clock::~Clock() {
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lv_obj_clean(lv_scr_act());
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}
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bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screen->OnTouchEvent(event);
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}
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std::unique_ptr<Screen> Clock::WatchFaceDigitalScreen() {
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return std::make_unique<Screens::WatchFaceDigital>(app,
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dateTimeController,
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batteryController,
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bleController,
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notificatioManager,
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settingsController,
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heartRateController,
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motionController);
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}
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std::unique_ptr<Screen> Clock::WatchFaceAnalogScreen() {
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return std::make_unique<Screens::WatchFaceAnalog>(
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app, dateTimeController, batteryController, bleController, notificatioManager, settingsController);
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}
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std::unique_ptr<Screen> Clock::PineTimeStyleScreen() {
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return std::make_unique<Screens::PineTimeStyle>(app,
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dateTimeController,
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batteryController,
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bleController,
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notificatioManager,
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settingsController,
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motionController);
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}
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