InfiniTime/src/displayapp/DisplayApp.h
2023-04-16 14:33:23 +00:00

135 lines
4.7 KiB
C++

#pragma once
#include <FreeRTOS.h>
#include <queue.h>
#include <task.h>
#include <memory>
#include <systemtask/Messages.h>
#include "displayapp/Apps.h"
#include "displayapp/LittleVgl.h"
#include "displayapp/TouchEvents.h"
#include "components/brightness/BrightnessController.h"
#include "components/motor/MotorController.h"
#include "components/firmwarevalidator/FirmwareValidator.h"
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "components/timer/Timer.h"
#include "components/alarm/AlarmController.h"
#include "touchhandler/TouchHandler.h"
#include "displayapp/Messages.h"
#include "BootErrors.h"
#include "utility/StaticStack.h"
namespace Pinetime {
namespace Drivers {
class St7789;
class Cst816S;
class Watchdog;
}
namespace Controllers {
class Settings;
class Battery;
class Ble;
class DateTime;
class NotificationManager;
class HeartRateController;
class MotionController;
class TouchHandler;
}
namespace System {
class SystemTask;
};
namespace Applications {
class DisplayApp {
public:
enum class States { Idle, Running };
enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim };
DisplayApp(Drivers::St7789& lcd,
const Drivers::Cst816S&,
const Controllers::Battery& batteryController,
const Controllers::Ble& bleController,
Controllers::DateTime& dateTimeController,
const Drivers::Watchdog& watchdog,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings& settingsController,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::TouchHandler& touchHandler,
Pinetime::Controllers::FS& filesystem);
void Start(System::BootErrors error);
void PushMessage(Display::Messages msg);
void StartApp(Apps app, DisplayApp::FullRefreshDirections direction);
void SetFullRefresh(FullRefreshDirections direction);
void Register(Pinetime::System::SystemTask* systemTask);
private:
Pinetime::Drivers::St7789& lcd;
const Pinetime::Drivers::Cst816S& touchPanel;
const Pinetime::Controllers::Battery& batteryController;
const Pinetime::Controllers::Ble& bleController;
Pinetime::Controllers::DateTime& dateTimeController;
const Pinetime::Drivers::Watchdog& watchdog;
Pinetime::System::SystemTask* systemTask = nullptr;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::HeartRateController& heartRateController;
Pinetime::Controllers::Settings& settingsController;
Pinetime::Controllers::MotorController& motorController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::AlarmController& alarmController;
Pinetime::Controllers::BrightnessController& brightnessController;
Pinetime::Controllers::TouchHandler& touchHandler;
Pinetime::Controllers::FS& filesystem;
Pinetime::Controllers::FirmwareValidator validator;
Pinetime::Components::LittleVgl lvgl;
Pinetime::Controllers::Timer timer;
TaskHandle_t taskHandle;
States state = States::Running;
QueueHandle_t msgQueue;
static constexpr uint8_t queueSize = 10;
static constexpr uint8_t itemSize = 1;
std::unique_ptr<Screens::Screen> currentScreen;
Apps currentApp = Apps::None;
Apps returnToApp = Apps::None;
FullRefreshDirections returnDirection = FullRefreshDirections::None;
TouchEvents returnTouchEvent = TouchEvents::None;
TouchEvents GetGesture();
static void Process(void* instance);
void InitHw();
void Refresh();
void LoadNewScreen(Apps app, DisplayApp::FullRefreshDirections direction);
void LoadScreen(Apps app, DisplayApp::FullRefreshDirections direction);
void PushMessageToSystemTask(Pinetime::System::Messages message);
Apps nextApp = Apps::None;
DisplayApp::FullRefreshDirections nextDirection;
System::BootErrors bootError;
void ApplyBrightness();
static constexpr size_t returnAppStackSize = 10;
Utility::StaticStack<Apps, returnAppStackSize> returnAppStack;
Utility::StaticStack<FullRefreshDirections, returnAppStackSize> appStackDirections;
bool isDimmed = false;
};
}
}