ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include <lvgl/lvgl.h>
|
|
#include <cstdint>
|
|
#include "displayapp/screens/Screen.h"
|
|
|
|
namespace Pinetime {
|
|
namespace Components {
|
|
class LittleVgl;
|
|
}
|
|
namespace Applications {
|
|
namespace Screens {
|
|
|
|
class Paddle : public Screen {
|
|
public:
|
|
Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
|
|
~Paddle() override;
|
|
|
|
void Refresh() override;
|
|
|
|
bool OnTouchEvent(TouchEvents event) override;
|
|
bool OnTouchEvent(uint16_t x, uint16_t y) override;
|
|
|
|
private:
|
|
Pinetime::Components::LittleVgl& lvgl;
|
|
|
|
const uint8_t ballSize = 16;
|
|
|
|
uint16_t paddlePos = 30; // Paddle center
|
|
|
|
int16_t ballX = (LV_HOR_RES - ballSize) / 2;
|
|
int16_t ballY = (LV_VER_RES - ballSize) / 2;
|
|
|
|
int8_t dx = 2; // Velocity of the ball in the x_coordinate
|
|
int8_t dy = 3; // Velocity of the ball in the y_coordinate
|
|
|
|
uint16_t score = 0;
|
|
|
|
lv_obj_t* points;
|
|
lv_obj_t* paddle;
|
|
lv_obj_t* ball;
|
|
lv_obj_t* background;
|
|
|
|
lv_task_t* taskRefresh;
|
|
};
|
|
}
|
|
}
|
|
}
|