InfiniTime/src/displayapp/screens/Steps.cpp
Riku Isokoski 8160748733 Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the
hardware scrolling to work. This was enforced with backgroundLabels, but
is simpler to do with a rounder function.
2022-05-08 13:21:27 +02:00

98 lines
3.9 KiB
C++

#include "displayapp/screens/Steps.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
static void lap_event_handler(lv_obj_t* obj, lv_event_t event) {
auto* steps = static_cast<Steps*>(obj->user_data);
steps->lapBtnEventHandler(event);
}
Steps::Steps(Pinetime::Applications::DisplayApp* app,
Controllers::MotionController& motionController,
Controllers::Settings& settingsController)
: Screen(app), motionController {motionController}, settingsController {settingsController} {
stepsArc = lv_arc_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_bg_opa(stepsArc, LV_ARC_PART_BG, LV_STATE_DEFAULT, LV_OPA_0);
lv_obj_set_style_local_border_width(stepsArc, LV_ARC_PART_BG, LV_STATE_DEFAULT, 2);
lv_obj_set_style_local_radius(stepsArc, LV_ARC_PART_BG, LV_STATE_DEFAULT, 0);
lv_obj_set_style_local_line_color(stepsArc, LV_ARC_PART_INDIC, LV_STATE_DEFAULT, lv_color_hex(0x0000FF));
lv_arc_set_end_angle(stepsArc, 200);
lv_obj_set_size(stepsArc, 240, 240);
lv_arc_set_range(stepsArc, 0, 500);
lv_obj_align(stepsArc, nullptr, LV_ALIGN_CENTER, 0, 0);
stepsCount = motionController.NbSteps();
currentTripSteps = stepsCount - motionController.GetTripSteps();
lv_arc_set_value(stepsArc, int16_t(500 * stepsCount / settingsController.GetStepsGoal()));
lSteps = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(lSteps, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x00FF00));
lv_obj_set_style_local_text_font(lSteps, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42);
lv_label_set_text_fmt(lSteps, "%li", stepsCount);
lv_obj_align(lSteps, nullptr, LV_ALIGN_CENTER, 0, -40);
lv_obj_t* lstepsL = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(lstepsL, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
lv_label_set_text_static(lstepsL, "Steps");
lv_obj_align(lstepsL, lSteps, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
lv_obj_t* lstepsGoal = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(lstepsGoal, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_CYAN);
lv_label_set_text_fmt(lstepsGoal, "Goal: %5lu", settingsController.GetStepsGoal());
lv_label_set_align(lstepsGoal, LV_LABEL_ALIGN_CENTER);
lv_obj_align(lstepsGoal, lSteps, LV_ALIGN_OUT_BOTTOM_MID, 0, 40);
resetBtn = lv_btn_create(lv_scr_act(), nullptr);
resetBtn->user_data = this;
lv_obj_set_event_cb(resetBtn, lap_event_handler);
lv_obj_set_height(resetBtn, 50);
lv_obj_set_width(resetBtn, 115);
lv_obj_align(resetBtn, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
resetButtonLabel = lv_label_create(resetBtn, nullptr);
lv_label_set_text_static(resetButtonLabel, "Reset");
currentTripSteps = motionController.GetTripSteps();
tripLabel = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(tripLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
lv_label_set_text_fmt(tripLabel, "Trip: %5li", currentTripSteps);
lv_obj_align(tripLabel, lstepsGoal, LV_ALIGN_IN_LEFT_MID, 0, 20);
taskRefresh = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
}
Steps::~Steps() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}
void Steps::Refresh() {
stepsCount = motionController.NbSteps();
currentTripSteps = motionController.GetTripSteps();
lv_label_set_text_fmt(lSteps, "%li", stepsCount);
lv_obj_align(lSteps, nullptr, LV_ALIGN_CENTER, 0, -40);
if (currentTripSteps < 100000) {
lv_label_set_text_fmt(tripLabel, "Trip: %5li", currentTripSteps);
} else {
lv_label_set_text_fmt(tripLabel, "Trip: 99999+");
}
lv_arc_set_value(stepsArc, int16_t(500 * stepsCount / settingsController.GetStepsGoal()));
}
void Steps::lapBtnEventHandler(lv_event_t event) {
if (event != LV_EVENT_CLICKED) {
return;
}
stepsCount = motionController.NbSteps();
motionController.ResetTrip();
Refresh();
}