8160748733
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
156 lines
5.4 KiB
C++
156 lines
5.4 KiB
C++
#include "displayapp/screens/Timer.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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#include <lvgl/lvgl.h>
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using namespace Pinetime::Applications::Screens;
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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auto* screen = static_cast<Timer*>(obj->user_data);
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screen->OnButtonEvent(obj, event);
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}
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void Timer::CreateButtons() {
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btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesUp->user_data = this;
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lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
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lv_obj_set_size(btnMinutesUp, 60, 40);
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lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
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txtMUp = lv_label_create(btnMinutesUp, nullptr);
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lv_label_set_text_static(txtMUp, "+");
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesDown->user_data = this;
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lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
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lv_obj_set_size(btnMinutesDown, 60, 40);
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lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
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txtMDown = lv_label_create(btnMinutesDown, nullptr);
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lv_label_set_text_static(txtMDown, "-");
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btnSecondsUp = lv_btn_create(lv_scr_act(), nullptr);
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btnSecondsUp->user_data = this;
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lv_obj_set_event_cb(btnSecondsUp, btnEventHandler);
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lv_obj_set_size(btnSecondsUp, 60, 40);
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lv_obj_align(btnSecondsUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
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txtSUp = lv_label_create(btnSecondsUp, nullptr);
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lv_label_set_text_static(txtSUp, "+");
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btnSecondsDown = lv_btn_create(lv_scr_act(), nullptr);
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btnSecondsDown->user_data = this;
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lv_obj_set_event_cb(btnSecondsDown, btnEventHandler);
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lv_obj_set_size(btnSecondsDown, 60, 40);
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lv_obj_align(btnSecondsDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
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txtSDown = lv_label_create(btnSecondsDown, nullptr);
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lv_label_set_text_static(txtSDown, "-");
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}
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Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController)
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: Screen(app), running {true}, timerController {timerController} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
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btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
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btnPlayPause->user_data = this;
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lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
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lv_obj_set_size(btnPlayPause, 120, 50);
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lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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txtPlayPause = lv_label_create(btnPlayPause, nullptr);
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if (timerController.IsRunning()) {
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lv_label_set_text_static(txtPlayPause, Symbols::pause);
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} else {
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lv_label_set_text_static(txtPlayPause, Symbols::play);
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CreateButtons();
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}
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taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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}
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Timer::~Timer() {
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lv_task_del(taskRefresh);
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lv_obj_clean(lv_scr_act());
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}
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void Timer::Refresh() {
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if (timerController.IsRunning()) {
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60);
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}
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}
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void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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if (obj == btnPlayPause) {
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if (timerController.IsRunning()) {
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lv_label_set_text_static(txtPlayPause, Symbols::play);
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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minutesToSet = seconds / 60;
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secondsToSet = seconds % 60;
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timerController.StopTimer();
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CreateButtons();
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} else if (secondsToSet + minutesToSet > 0) {
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lv_label_set_text_static(txtPlayPause, Symbols::pause);
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timerController.StartTimer((secondsToSet + minutesToSet * 60) * 1000);
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lv_obj_del(btnSecondsDown);
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btnSecondsDown = nullptr;
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lv_obj_del(btnSecondsUp);
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btnSecondsUp = nullptr;
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lv_obj_del(btnMinutesDown);
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btnMinutesDown = nullptr;
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lv_obj_del(btnMinutesUp);
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btnMinutesUp = nullptr;
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}
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} else {
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if (!timerController.IsRunning()) {
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if (obj == btnMinutesUp) {
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if (minutesToSet >= 59) {
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minutesToSet = 0;
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} else {
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minutesToSet++;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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} else if (obj == btnMinutesDown) {
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if (minutesToSet == 0) {
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minutesToSet = 59;
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} else {
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minutesToSet--;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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} else if (obj == btnSecondsUp) {
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if (secondsToSet >= 59) {
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secondsToSet = 0;
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} else {
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secondsToSet++;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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} else if (obj == btnSecondsDown) {
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if (secondsToSet == 0) {
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secondsToSet = 59;
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} else {
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secondsToSet--;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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}
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}
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}
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}
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}
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void Timer::SetDone() {
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lv_label_set_text_static(time, "00:00");
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lv_label_set_text_static(txtPlayPause, Symbols::play);
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secondsToSet = 0;
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minutesToSet = 0;
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CreateButtons();
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}
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