InfiniTime/src/displayapp/screens/Timer.cpp
Riku Isokoski 8160748733 Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the
hardware scrolling to work. This was enforced with backgroundLabels, but
is simpler to do with a rounder function.
2022-05-08 13:21:27 +02:00

156 lines
5.4 KiB
C++

#include "displayapp/screens/Timer.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
#include <lvgl/lvgl.h>
using namespace Pinetime::Applications::Screens;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Timer*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
void Timer::CreateButtons() {
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_set_size(btnMinutesUp, 60, 40);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
txtMUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text_static(txtMUp, "+");
btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_set_size(btnMinutesDown, 60, 40);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
txtMDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text_static(txtMDown, "-");
btnSecondsUp = lv_btn_create(lv_scr_act(), nullptr);
btnSecondsUp->user_data = this;
lv_obj_set_event_cb(btnSecondsUp, btnEventHandler);
lv_obj_set_size(btnSecondsUp, 60, 40);
lv_obj_align(btnSecondsUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
txtSUp = lv_label_create(btnSecondsUp, nullptr);
lv_label_set_text_static(txtSUp, "+");
btnSecondsDown = lv_btn_create(lv_scr_act(), nullptr);
btnSecondsDown->user_data = this;
lv_obj_set_event_cb(btnSecondsDown, btnEventHandler);
lv_obj_set_size(btnSecondsDown, 60, 40);
lv_obj_align(btnSecondsDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
txtSDown = lv_label_create(btnSecondsDown, nullptr);
lv_label_set_text_static(txtSDown, "-");
}
Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController)
: Screen(app), running {true}, timerController {timerController} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
btnPlayPause->user_data = this;
lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
lv_obj_set_size(btnPlayPause, 120, 50);
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
if (timerController.IsRunning()) {
lv_label_set_text_static(txtPlayPause, Symbols::pause);
} else {
lv_label_set_text_static(txtPlayPause, Symbols::play);
CreateButtons();
}
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
Timer::~Timer() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}
void Timer::Refresh() {
if (timerController.IsRunning()) {
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60);
}
}
void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (obj == btnPlayPause) {
if (timerController.IsRunning()) {
lv_label_set_text_static(txtPlayPause, Symbols::play);
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
minutesToSet = seconds / 60;
secondsToSet = seconds % 60;
timerController.StopTimer();
CreateButtons();
} else if (secondsToSet + minutesToSet > 0) {
lv_label_set_text_static(txtPlayPause, Symbols::pause);
timerController.StartTimer((secondsToSet + minutesToSet * 60) * 1000);
lv_obj_del(btnSecondsDown);
btnSecondsDown = nullptr;
lv_obj_del(btnSecondsUp);
btnSecondsUp = nullptr;
lv_obj_del(btnMinutesDown);
btnMinutesDown = nullptr;
lv_obj_del(btnMinutesUp);
btnMinutesUp = nullptr;
}
} else {
if (!timerController.IsRunning()) {
if (obj == btnMinutesUp) {
if (minutesToSet >= 59) {
minutesToSet = 0;
} else {
minutesToSet++;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
} else if (obj == btnMinutesDown) {
if (minutesToSet == 0) {
minutesToSet = 59;
} else {
minutesToSet--;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
} else if (obj == btnSecondsUp) {
if (secondsToSet >= 59) {
secondsToSet = 0;
} else {
secondsToSet++;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
} else if (obj == btnSecondsDown) {
if (secondsToSet == 0) {
secondsToSet = 59;
} else {
secondsToSet--;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
}
}
}
}
}
void Timer::SetDone() {
lv_label_set_text_static(time, "00:00");
lv_label_set_text_static(txtPlayPause, Symbols::play);
secondsToSet = 0;
minutesToSet = 0;
CreateButtons();
}