InfiniTime/src/displayapp/screens/Tile.h
Reinhold Gschweicher ac7b2da611 Update includes to to be relative to src directory
Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
2021-11-15 22:02:49 +01:00

56 lines
1.6 KiB
C++

#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "displayapp/Apps.h"
#include "components/datetime/DateTimeController.h"
#include "components/settings/Settings.h"
#include "components/datetime/DateTimeController.h"
#include "components/battery/BatteryController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tile : public Screen {
public:
struct Applications {
const char* icon;
Pinetime::Applications::Apps application;
};
explicit Tile(uint8_t screenID,
uint8_t numScreens,
DisplayApp* app,
Controllers::Settings& settingsController,
Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController,
std::array<Applications, 6>& applications);
~Tile() override;
void UpdateScreen();
void OnValueChangedEvent(lv_obj_t* obj, uint32_t buttonId);
private:
Pinetime::Controllers::Battery& batteryController;
Controllers::DateTime& dateTimeController;
lv_task_t* taskUpdate;
lv_obj_t* label_time;
lv_obj_t* batteryIcon;
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
lv_obj_t* btnm1;
const char* btnmMap[8];
Pinetime::Applications::Apps apps[6];
};
}
}
}