InfiniTime/src/displayapp/screens/Timer.cpp
Florian 13e3463276
Timer App (#355)
* built timer app

* Style improvements

* making sure buttons stay hidden when the app is reopened and reappear after the timer runs out

* more sensible calculations of time deltas. eliminated that mysterious scaling factor

* changing the timer icon
2021-05-20 20:43:54 +02:00

173 lines
5.4 KiB
C++

#include "Timer.h"
#include "Screen.h"
#include "Symbols.h"
#include "lvgl/lvgl.h"
using namespace Pinetime::Applications::Screens;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
Timer* screen = static_cast<Timer*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
void Timer::createButtons() {
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80);
lv_obj_set_height(btnMinutesUp, 40);
lv_obj_set_width(btnMinutesUp, 60);
txtMUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text(txtMUp, "+");
btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40);
lv_obj_set_height(btnMinutesDown, 40);
lv_obj_set_width(btnMinutesDown, 60);
txtMDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text(txtMDown, "-");
btnSecondsUp = lv_btn_create(lv_scr_act(), nullptr);
btnSecondsUp->user_data = this;
lv_obj_set_event_cb(btnSecondsUp, btnEventHandler);
lv_obj_align(btnSecondsUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80);
lv_obj_set_height(btnSecondsUp, 40);
lv_obj_set_width(btnSecondsUp, 60);
txtSUp = lv_label_create(btnSecondsUp, nullptr);
lv_label_set_text(txtSUp, "+");
btnSecondsDown = lv_btn_create(lv_scr_act(), nullptr);
btnSecondsDown->user_data = this;
lv_obj_set_event_cb(btnSecondsDown, btnEventHandler);
lv_obj_align(btnSecondsDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40);
lv_obj_set_height(btnSecondsDown, 40);
lv_obj_set_width(btnSecondsDown, 60);
txtSDown = lv_label_create(btnSecondsDown, nullptr);
lv_label_set_text(txtSDown, "-");
}
Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController)
: Screen(app),
running{true},
timerController{timerController} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
lv_label_set_text_fmt(time, "%02d:%02d", seconds / 60, seconds % 60);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
btnPlayPause->user_data = this;
lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, -10);
lv_obj_set_height(btnPlayPause, 40);
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
if (timerController.IsRunning()) {
lv_label_set_text(txtPlayPause, Symbols::pause);
} else {
lv_label_set_text(txtPlayPause, Symbols::play);
createButtons();
}
}
Timer::~Timer() {
lv_obj_clean(lv_scr_act());
}
bool Timer::Refresh() {
if (timerController.IsRunning()) {
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
lv_label_set_text_fmt(time, "%02d:%02d", seconds / 60, seconds % 60);
}
return running;
}
void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (obj == btnPlayPause) {
if (timerController.IsRunning()) {
lv_label_set_text(txtPlayPause, Symbols::play);
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
minutesToSet = seconds / 60;
secondsToSet = seconds % 60;
timerController.StopTimer();
createButtons();
} else if (secondsToSet + minutesToSet > 0) {
lv_label_set_text(txtPlayPause, Symbols::pause);
timerController.StartTimer((secondsToSet + minutesToSet * 60) * 1000);
lv_obj_del(btnSecondsDown);
btnSecondsDown = nullptr;
lv_obj_del(btnSecondsUp);
btnSecondsUp = nullptr;
lv_obj_del(btnMinutesDown);
btnMinutesDown = nullptr;
lv_obj_del(btnMinutesUp);
btnMinutesUp = nullptr;
}
} else {
if (!timerController.IsRunning()) {
if (obj == btnMinutesUp) {
if (minutesToSet >= 59) {
minutesToSet = 0;
} else {
minutesToSet++;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
} else if (obj == btnMinutesDown) {
if (minutesToSet == 0) {
minutesToSet = 59;
} else {
minutesToSet--;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
} else if (obj == btnSecondsUp) {
if (secondsToSet >= 59) {
secondsToSet = 0;
} else {
secondsToSet++;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
} else if (obj == btnSecondsDown) {
if (secondsToSet == 0) {
secondsToSet = 59;
} else {
secondsToSet--;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
}
}
}
}
}
void Timer::setDone() {
lv_label_set_text(time, "00:00");
lv_label_set_text(txtPlayPause, Symbols::play);
secondsToSet = 0;
minutesToSet = 0;
createButtons();
}