
This new implementation of the weather feature provides a new BLE API and a new weather service. The API uses a single characteristic that allows companion apps to write the weather conditions (current and forecast for the next 5 days). The SimpleWeather service exposes those data as std::optional fields. This new implementation replaces the previous WeahterService. The API is documented in docs/SimpleWeatherService.md.
145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <chrono>
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#include <cstdint>
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#include <memory>
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#include <displayapp/Controllers.h>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/BatteryIcon.h"
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#include "displayapp/Colors.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/ble/SimpleWeatherService.h"
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#include "components/ble/BleController.h"
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#include "utility/DirtyValue.h"
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namespace Pinetime {
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namespace Controllers {
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class Settings;
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class Battery;
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class Ble;
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class NotificationManager;
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class HeartRateController;
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class MotionController;
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}
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namespace Applications {
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namespace Screens {
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class WatchFacePineTimeStyle : public Screen {
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public:
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WatchFacePineTimeStyle(Controllers::DateTime& dateTimeController,
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const Controllers::Battery& batteryController,
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const Controllers::Ble& bleController,
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController,
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Controllers::MotionController& motionController,
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Controllers::SimpleWeatherService& weather);
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~WatchFacePineTimeStyle() override;
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bool OnTouchEvent(TouchEvents event) override;
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bool OnButtonPushed() override;
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void Refresh() override;
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void UpdateSelected(lv_obj_t* object, lv_event_t event);
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private:
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uint8_t displayedHour = -1;
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uint8_t displayedMinute = -1;
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uint8_t displayedSecond = -1;
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uint16_t currentYear = 1970;
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Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
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Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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uint8_t currentDay = 0;
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uint32_t savedTick = 0;
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Utility::DirtyValue<uint8_t> batteryPercentRemaining {};
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Utility::DirtyValue<bool> isCharging {};
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Utility::DirtyValue<bool> bleState {};
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Utility::DirtyValue<bool> bleRadioEnabled {};
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Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {};
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Utility::DirtyValue<uint32_t> stepCount {};
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Utility::DirtyValue<bool> notificationState {};
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Utility::DirtyValue<std::optional<Pinetime::Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
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static Pinetime::Controllers::Settings::Colors GetNext(Controllers::Settings::Colors color);
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static Pinetime::Controllers::Settings::Colors GetPrevious(Controllers::Settings::Colors color);
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lv_obj_t* btnNextTime;
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lv_obj_t* btnPrevTime;
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lv_obj_t* btnNextBar;
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lv_obj_t* btnPrevBar;
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lv_obj_t* btnNextBG;
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lv_obj_t* btnPrevBG;
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lv_obj_t* btnReset;
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lv_obj_t* btnRandom;
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lv_obj_t* btnClose;
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lv_obj_t* btnSteps;
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lv_obj_t* btnWeather;
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lv_obj_t* timebar;
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lv_obj_t* sidebar;
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lv_obj_t* timeDD1;
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lv_obj_t* timeDD2;
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lv_obj_t* timeDD3;
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lv_obj_t* timeAMPM;
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lv_obj_t* dateDayOfWeek;
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lv_obj_t* dateDay;
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lv_obj_t* dateMonth;
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lv_obj_t* weatherIcon;
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lv_obj_t* temperature;
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lv_obj_t* plugIcon;
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lv_obj_t* bleIcon;
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lv_obj_t* calendarOuter;
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lv_obj_t* calendarInner;
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lv_obj_t* calendarBar1;
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lv_obj_t* calendarBar2;
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lv_obj_t* calendarCrossBar1;
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lv_obj_t* calendarCrossBar2;
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lv_obj_t* notificationIcon;
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lv_obj_t* stepGauge;
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lv_obj_t* btnSetColor;
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lv_obj_t* btnSetOpts;
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lv_obj_t* stepIcon;
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lv_obj_t* stepValue;
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lv_color_t needle_colors[1];
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BatteryIcon batteryIcon;
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Controllers::DateTime& dateTimeController;
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const Controllers::Battery& batteryController;
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const Controllers::Ble& bleController;
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Controllers::NotificationManager& notificationManager;
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Controllers::Settings& settingsController;
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Controllers::MotionController& motionController;
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Controllers::SimpleWeatherService& weatherService;
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void SetBatteryIcon();
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void CloseMenu();
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lv_task_t* taskRefresh;
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};
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}
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template <>
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struct WatchFaceTraits<WatchFace::PineTimeStyle> {
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static constexpr WatchFace watchFace = WatchFace::PineTimeStyle;
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static constexpr const char* name = "PineTimeStyle";
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::WatchFacePineTimeStyle(controllers.dateTimeController,
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controllers.batteryController,
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controllers.bleController,
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controllers.notificationManager,
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controllers.settingsController,
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controllers.motionController,
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*controllers.weatherController);
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};
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static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
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return true;
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}
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};
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}
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}
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