348 lines
12 KiB
C++
348 lines
12 KiB
C++
/* Copyright (C) 2021 mruss77, Florian
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "displayapp/screens/Alarm.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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using Pinetime::Controllers::AlarmController;
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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auto* screen = static_cast<Alarm*>(obj->user_data);
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screen->OnButtonEvent(obj, event);
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}
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static void StopAlarmTaskCallback(lv_task_t* task) {
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auto* screen = static_cast<Alarm*>(task->user_data);
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screen->StopAlerting();
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}
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Alarm::Alarm(DisplayApp* app,
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Controllers::AlarmController& alarmController,
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Pinetime::Controllers::Settings& settingsController,
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System::SystemTask& systemTask)
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: Screen(app), alarmController {alarmController}, settingsController {settingsController}, systemTask {systemTask} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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alarmHours = alarmController.Hours();
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alarmMinutes = alarmController.Minutes();
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lv_label_set_text_fmt(time, "%02hhu:%02hhu", alarmHours, alarmMinutes);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
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lblampm = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(lblampm, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
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lv_obj_set_style_local_text_color(lblampm, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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lv_label_set_text_static(lblampm, " ");
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lv_label_set_align(lblampm, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(lblampm, lv_scr_act(), LV_ALIGN_CENTER, 0, 30);
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btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursUp->user_data = this;
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lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
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lv_obj_set_size(btnHoursUp, 60, 40);
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lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
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txtHrUp = lv_label_create(btnHoursUp, nullptr);
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lv_label_set_text_static(txtHrUp, "+");
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btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursDown->user_data = this;
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lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
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lv_obj_set_size(btnHoursDown, 60, 40);
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lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
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txtHrDown = lv_label_create(btnHoursDown, nullptr);
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lv_label_set_text_static(txtHrDown, "-");
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btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesUp->user_data = this;
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lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
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lv_obj_set_size(btnMinutesUp, 60, 40);
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lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
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txtMinUp = lv_label_create(btnMinutesUp, nullptr);
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lv_label_set_text_static(txtMinUp, "+");
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesDown->user_data = this;
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lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
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lv_obj_set_size(btnMinutesDown, 60, 40);
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lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
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txtMinDown = lv_label_create(btnMinutesDown, nullptr);
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lv_label_set_text_static(txtMinDown, "-");
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btnStop = lv_btn_create(lv_scr_act(), nullptr);
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btnStop->user_data = this;
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lv_obj_set_event_cb(btnStop, btnEventHandler);
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lv_obj_set_size(btnStop, 115, 50);
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lv_obj_align(btnStop, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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lv_obj_set_style_local_bg_color(btnStop, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
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txtStop = lv_label_create(btnStop, nullptr);
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lv_label_set_text_static(txtStop, Symbols::stop);
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lv_obj_set_hidden(btnStop, true);
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btnRecur = lv_btn_create(lv_scr_act(), nullptr);
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btnRecur->user_data = this;
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lv_obj_set_event_cb(btnRecur, btnEventHandler);
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lv_obj_set_size(btnRecur, 115, 50);
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lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
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txtRecur = lv_label_create(btnRecur, nullptr);
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SetRecurButtonState();
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btnInfo = lv_btn_create(lv_scr_act(), nullptr);
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btnInfo->user_data = this;
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lv_obj_set_event_cb(btnInfo, btnEventHandler);
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lv_obj_set_size(btnInfo, 50, 40);
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lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
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txtInfo = lv_label_create(btnInfo, nullptr);
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lv_label_set_text_static(txtInfo, "i");
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enableSwitch = lv_switch_create(lv_scr_act(), nullptr);
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enableSwitch->user_data = this;
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lv_obj_set_event_cb(enableSwitch, btnEventHandler);
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lv_obj_set_size(enableSwitch, 100, 50);
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// Align to the center of 115px from edge
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lv_obj_align(enableSwitch, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 7, 0);
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UpdateAlarmTime();
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if (alarmController.State() == Controllers::AlarmController::AlarmState::Alerting) {
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SetAlerting();
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} else {
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SetSwitchState(LV_ANIM_OFF);
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}
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}
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Alarm::~Alarm() {
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if (alarmController.State() == AlarmController::AlarmState::Alerting) {
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StopAlerting();
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}
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lv_obj_clean(lv_scr_act());
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}
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void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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using Pinetime::Controllers::AlarmController;
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if (event == LV_EVENT_CLICKED) {
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if (obj == btnStop) {
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StopAlerting();
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return;
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}
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if (obj == btnInfo) {
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ShowInfo();
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return;
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}
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if (obj == btnMessage) {
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HideInfo();
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return;
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}
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if (obj == enableSwitch) {
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if (lv_switch_get_state(enableSwitch)) {
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alarmController.ScheduleAlarm();
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} else {
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alarmController.DisableAlarm();
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}
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return;
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}
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// If any other button was pressed, disable the alarm
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// this is to make it clear that the alarm won't be set until it is turned back on
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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alarmController.DisableAlarm();
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lv_switch_off(enableSwitch, LV_ANIM_ON);
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}
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if (obj == btnMinutesUp) {
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if (alarmMinutes >= 59) {
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alarmMinutes = 0;
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} else {
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alarmMinutes++;
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}
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UpdateAlarmTime();
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return;
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}
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if (obj == btnMinutesDown) {
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if (alarmMinutes == 0) {
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alarmMinutes = 59;
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} else {
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alarmMinutes--;
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}
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UpdateAlarmTime();
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return;
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}
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if (obj == btnHoursUp) {
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if (alarmHours >= 23) {
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alarmHours = 0;
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} else {
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alarmHours++;
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}
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UpdateAlarmTime();
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return;
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}
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if (obj == btnHoursDown) {
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if (alarmHours == 0) {
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alarmHours = 23;
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} else {
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alarmHours--;
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}
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UpdateAlarmTime();
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return;
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}
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if (obj == btnRecur) {
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ToggleRecurrence();
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}
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}
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}
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bool Alarm::OnButtonPushed() {
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if (txtMessage != nullptr && btnMessage != nullptr) {
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HideInfo();
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return true;
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}
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if (alarmController.State() == AlarmController::AlarmState::Alerting) {
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StopAlerting();
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return true;
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}
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return false;
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}
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bool Alarm::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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// Don't allow closing the screen by swiping while the alarm is alerting
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return alarmController.State() == AlarmController::AlarmState::Alerting && event == TouchEvents::SwipeDown;
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}
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void Alarm::UpdateAlarmTime() {
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if (settingsController.GetClockType() == Controllers::Settings::ClockType::H12) {
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switch (alarmHours) {
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case 0:
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lv_label_set_text_static(lblampm, "AM");
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lv_label_set_text_fmt(time, "%02d:%02d", 12, alarmMinutes);
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break;
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case 1 ... 11:
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lv_label_set_text_static(lblampm, "AM");
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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break;
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case 12:
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lv_label_set_text_static(lblampm, "PM");
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lv_label_set_text_fmt(time, "%02d:%02d", 12, alarmMinutes);
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break;
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case 13 ... 23:
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lv_label_set_text_static(lblampm, "PM");
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours - 12, alarmMinutes);
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break;
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}
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} else {
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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}
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alarmController.SetAlarmTime(alarmHours, alarmMinutes);
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}
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void Alarm::SetAlerting() {
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lv_obj_set_hidden(enableSwitch, true);
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lv_obj_set_hidden(btnStop, false);
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taskStopAlarm = lv_task_create(StopAlarmTaskCallback, pdMS_TO_TICKS(60 * 1000), LV_TASK_PRIO_MID, this);
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systemTask.PushMessage(System::Messages::DisableSleeping);
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}
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void Alarm::StopAlerting() {
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alarmController.StopAlerting();
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SetSwitchState(LV_ANIM_OFF);
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if (taskStopAlarm != nullptr) {
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lv_task_del(taskStopAlarm);
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taskStopAlarm = nullptr;
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}
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systemTask.PushMessage(System::Messages::EnableSleeping);
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lv_obj_set_hidden(enableSwitch, false);
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lv_obj_set_hidden(btnStop, true);
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}
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void Alarm::SetSwitchState(lv_anim_enable_t anim) {
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switch (alarmController.State()) {
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case AlarmController::AlarmState::Set:
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lv_switch_on(enableSwitch, anim);
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break;
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case AlarmController::AlarmState::Not_Set:
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lv_switch_off(enableSwitch, anim);
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break;
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default:
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break;
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}
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}
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void Alarm::ShowInfo() {
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btnMessage = lv_btn_create(lv_scr_act(), nullptr);
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btnMessage->user_data = this;
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lv_obj_set_event_cb(btnMessage, btnEventHandler);
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lv_obj_set_height(btnMessage, 200);
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lv_obj_set_width(btnMessage, 150);
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lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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txtMessage = lv_label_create(btnMessage, nullptr);
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lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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auto timeToAlarm = alarmController.SecondsToAlarm();
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auto daysToAlarm = timeToAlarm / 86400;
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auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
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auto minToAlarm = (timeToAlarm % 3600) / 60;
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auto secToAlarm = timeToAlarm % 60;
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lv_label_set_text_fmt(txtMessage,
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"Time to\nalarm:\n%2lu Days\n%2lu Hours\n%2lu Minutes\n%2lu Seconds",
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daysToAlarm,
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hrsToAlarm,
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minToAlarm,
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secToAlarm);
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} else {
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lv_label_set_text_static(txtMessage, "Alarm\nis not\nset.");
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}
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}
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void Alarm::HideInfo() {
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lv_obj_del(btnMessage);
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txtMessage = nullptr;
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btnMessage = nullptr;
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}
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void Alarm::SetRecurButtonState() {
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using Pinetime::Controllers::AlarmController;
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switch (alarmController.Recurrence()) {
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case AlarmController::RecurType::None:
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lv_label_set_text_static(txtRecur, "ONCE");
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break;
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case AlarmController::RecurType::Daily:
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lv_label_set_text_static(txtRecur, "DAILY");
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break;
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case AlarmController::RecurType::Weekdays:
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lv_label_set_text_static(txtRecur, "MON-FRI");
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}
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}
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void Alarm::ToggleRecurrence() {
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using Pinetime::Controllers::AlarmController;
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switch (alarmController.Recurrence()) {
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case AlarmController::RecurType::None:
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alarmController.SetRecurrence(AlarmController::RecurType::Daily);
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break;
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case AlarmController::RecurType::Daily:
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alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
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break;
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case AlarmController::RecurType::Weekdays:
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alarmController.SetRecurrence(AlarmController::RecurType::None);
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}
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SetRecurButtonState();
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}
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