8160748733
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
21 lines
329 B
C++
21 lines
329 B
C++
#pragma once
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#include "Screen.h"
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#include <lvgl/lvgl.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class PassKey : public Screen {
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public:
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PassKey(DisplayApp* app, uint32_t key);
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~PassKey() override;
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private:
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lv_obj_t* passkeyLabel;
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};
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}
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}
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}
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