
Move displayapp/Apps.h into a header only library (to make the integration easier in InfiniSim.
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include <cstdint>
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#include <chrono>
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#include "displayapp/screens/Screen.h"
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#include <lvgl/src/lv_core/lv_style.h>
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <components/motion/MotionController.h>
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#include "displayapp/Controllers.h"
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#include "displayapp/apps/Apps.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Motion : public Screen {
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public:
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Motion(Controllers::MotionController& motionController);
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~Motion() override;
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void Refresh() override;
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private:
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Controllers::MotionController& motionController;
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lv_obj_t* chart;
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lv_chart_series_t* ser1;
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lv_chart_series_t* ser2;
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lv_chart_series_t* ser3;
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lv_obj_t* label;
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lv_obj_t* labelStep;
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lv_task_t* taskRefresh;
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};
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}
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template <>
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struct AppTraits<Apps::Motion> {
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static constexpr Apps app = Apps::Motion;
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static constexpr const char* icon = "M";
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Motion(controllers.motionController);
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};
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};
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}
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}
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