InfiniTime/src/displayapp/screens/Clock.cpp
Reinhold Gschweicher ac7b2da611 Update includes to to be relative to src directory
Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
2021-11-15 22:02:49 +01:00

82 lines
3.1 KiB
C++

#include "displayapp/screens/Clock.h"
#include <date/date.h>
#include <lvgl/lvgl.h>
#include "components/battery/BatteryController.h"
#include "components/motion/MotionController.h"
#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/WatchFaceDigital.h"
#include "displayapp/screens/WatchFaceAnalog.h"
#include "displayapp/screens/PineTimeStyle.h"
using namespace Pinetime::Applications::Screens;
Clock::Clock(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController,
Controllers::NotificationManager& notificatioManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController)
: Screen(app),
dateTimeController {dateTimeController},
batteryController {batteryController},
bleController {bleController},
notificatioManager {notificatioManager},
settingsController {settingsController},
heartRateController {heartRateController},
motionController {motionController},
screen {[this, &settingsController]() {
switch (settingsController.GetClockFace()) {
case 0:
return WatchFaceDigitalScreen();
break;
case 1:
return WatchFaceAnalogScreen();
break;
case 2:
return PineTimeStyleScreen();
break;
}
return WatchFaceDigitalScreen();
}()} {
settingsController.SetAppMenu(0);
}
Clock::~Clock() {
lv_obj_clean(lv_scr_act());
}
bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screen->OnTouchEvent(event);
}
std::unique_ptr<Screen> Clock::WatchFaceDigitalScreen() {
return std::make_unique<Screens::WatchFaceDigital>(app,
dateTimeController,
batteryController,
bleController,
notificatioManager,
settingsController,
heartRateController,
motionController);
}
std::unique_ptr<Screen> Clock::WatchFaceAnalogScreen() {
return std::make_unique<Screens::WatchFaceAnalog>(
app, dateTimeController, batteryController, bleController, notificatioManager, settingsController);
}
std::unique_ptr<Screen> Clock::PineTimeStyleScreen() {
return std::make_unique<Screens::PineTimeStyle>(app,
dateTimeController,
batteryController,
bleController,
notificatioManager,
settingsController,
motionController);
}