InfiniTime/src/displayapp/screens/SystemInfo.h
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

56 lines
1.7 KiB
C++

#pragma once
#include <memory>
#include "Screen.h"
#include "ScreenList.h"
namespace Pinetime {
namespace Controllers {
class DateTime;
class Battery;
class BrightnessController;
class Ble;
}
namespace Drivers {
class WatchdogView;
}
namespace Applications {
class DisplayApp;
namespace Screens {
class SystemInfo : public Screen {
public:
explicit SystemInfo(DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::Ble& bleController,
Pinetime::Drivers::WatchdogView& watchdog);
~SystemInfo() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
lv_obj_t* container1;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Controllers::Battery& batteryController;
Pinetime::Controllers::BrightnessController& brightnessController;
Pinetime::Controllers::Ble& bleController;
Pinetime::Drivers::WatchdogView& watchdog;
ScreenList<4> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
std::unique_ptr<Screen> CreateScreen4();
void CreateContainer();
};
}
}
}