InfiniTime/src/displayapp/DisplayApp.cpp
Joaquim 3c413bdd52 In order to stabilize the battery reading,
I modified the process to make 5 consecutive readings,
as the process is asynchronous,
there is no interference in the main process.
2021-04-16 16:15:38 +01:00

385 lines
14 KiB
C++

#include "DisplayApp.h"
#include <libraries/log/nrf_log.h>
#include <displayapp/screens/HeartRate.h>
#include <displayapp/screens/Motion.h>
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/NotificationManager.h"
#include "components/motion/MotionController.h"
#include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/Brightness.h"
#include "displayapp/screens/Clock.h"
#include "displayapp/screens/FirmwareUpdate.h"
#include "displayapp/screens/FirmwareValidation.h"
#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/screens/Paddle.h"
#include "displayapp/screens/StopWatch.h"
#include "displayapp/screens/Meter.h"
#include "displayapp/screens/Music.h"
#include "displayapp/screens/Navigation.h"
#include "displayapp/screens/Notifications.h"
#include "displayapp/screens/SystemInfo.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/screens/Twos.h"
#include "displayapp/screens/FlashLight.h"
#include "displayapp/screens/BatteryInfo.h"
#include "drivers/Cst816s.h"
#include "drivers/St7789.h"
#include "drivers/Watchdog.h"
#include "systemtask/SystemTask.h"
#include "displayapp/screens/settings/QuickSettings.h"
#include "displayapp/screens/settings/Settings.h"
#include "displayapp/screens/settings/SettingWatchFace.h"
#include "displayapp/screens/settings/SettingTimeFormat.h"
#include "displayapp/screens/settings/SettingWakeUp.h"
#include "displayapp/screens/settings/SettingDisplay.h"
using namespace Pinetime::Applications;
using namespace Pinetime::Applications::Display;
DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &touchPanel,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings &settingsController,
Pinetime::Controllers::MotionController& motionController) :
lcd{lcd},
lvgl{lvgl},
touchPanel{touchPanel},
batteryController{batteryController},
bleController{bleController},
dateTimeController{dateTimeController},
watchdog{watchdog},
systemTask{systemTask},
notificationManager{notificationManager},
heartRateController{heartRateController},
settingsController{settingsController},
motionController{motionController} {
msgQueue = xQueueCreate(queueSize, itemSize);
// Start clock when smartwatch boots
LoadApp( Apps::Clock, DisplayApp::FullRefreshDirections::None );
}
void DisplayApp::Start() {
if (pdPASS != xTaskCreate(DisplayApp::Process, "displayapp", 800, this, 0, &taskHandle))
APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
}
void DisplayApp::Process(void *instance) {
auto *app = static_cast<DisplayApp *>(instance);
NRF_LOG_INFO("displayapp task started!");
app->InitHw();
// Send a dummy notification to unlock the lvgl display driver for the first iteration
xTaskNotifyGive(xTaskGetCurrentTaskHandle());
while (1) {
app->Refresh();
}
}
void DisplayApp::InitHw() {
brightnessController.Init();
brightnessController.Set(settingsController.GetBrightness());
}
uint32_t acc = 0;
uint32_t count = 0;
bool toggle = true;
void DisplayApp::Refresh() {
TickType_t queueTimeout;
switch (state) {
case States::Idle:
IdleState();
queueTimeout = portMAX_DELAY;
break;
case States::Running:
RunningState();
queueTimeout = 20;
break;
default:
queueTimeout = portMAX_DELAY;
break;
}
Messages msg;
if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
switch (msg) {
case Messages::GoToSleep:
brightnessController.Backup();
while(brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
brightnessController.Lower();
vTaskDelay(100);
}
lcd.DisplayOff();
systemTask.PushMessage(System::SystemTask::Messages::OnDisplayTaskSleeping);
state = States::Idle;
break;
case Messages::GoToRunning:
lcd.DisplayOn();
brightnessController.Restore();
state = States::Running;
break;
case Messages::UpdateTimeOut:
systemTask.PushMessage(System::SystemTask::Messages::UpdateTimeOut);
break;
case Messages::UpdateBleConnection:
// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected : Screens::Clock::BleConnectionStates::NotConnected);
break;
case Messages::UpdateBatteryLevel:
batteryController.Update();
break;
case Messages::NewNotification:
LoadApp( Apps::NotificationsPreview, DisplayApp::FullRefreshDirections::Down );
break;
case Messages::TouchEvent: {
if (state != States::Running) break;
auto gesture = OnTouchEvent();
if(!currentScreen->OnTouchEvent(gesture)) {
if ( currentApp == Apps::Clock ) {
switch (gesture) {
case TouchEvents::SwipeUp:
LoadApp( Apps::Launcher, DisplayApp::FullRefreshDirections::Up );
break;
case TouchEvents::SwipeDown:
LoadApp( Apps::Notifications, DisplayApp::FullRefreshDirections::Down );
break;
case TouchEvents::SwipeRight:
LoadApp( Apps::QuickSettings, DisplayApp::FullRefreshDirections::RightAnim );
break;
case TouchEvents::DoubleTap:
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
break;
default:
break;
}
} else if ( returnTouchEvent == gesture ) {
LoadApp( returnToApp, returnDirection );
}
}
}
break;
case Messages::ButtonPushed:
if( currentApp == Apps::Clock ) {
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
} else {
if ( !currentScreen->OnButtonPushed() ) {
LoadApp( returnToApp, returnDirection );
}
}
break;
case Messages::BleFirmwareUpdateStarted:
LoadApp( Apps::FirmwareUpdate, DisplayApp::FullRefreshDirections::Down );
break;
case Messages::UpdateDateTime:
// Added to remove warning
// What should happen here?
break;
}
}
if(state != States::Idle && touchMode == TouchModes::Polling) {
auto info = touchPanel.GetTouchInfo();
if(info.action == 2) {// 2 = contact
if(!currentScreen->OnTouchEvent(info.x, info.y)) {
lvgl.SetNewTapEvent(info.x, info.y);
}
}
}
}
void DisplayApp::RunningState() {
if(!currentScreen->Refresh()) {
LoadApp( returnToApp, returnDirection );
}
lv_task_handler();
}
void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
LoadApp( app, direction );
}
void DisplayApp::returnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent) {
returnToApp = app;
returnDirection = direction;
returnTouchEvent = touchEvent;
}
void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction) {
currentScreen.reset(nullptr);
SetFullRefresh( direction );
// default return to launcher
returnApp(Apps::Launcher, FullRefreshDirections::Down, TouchEvents::SwipeDown);
switch(app) {
case Apps::Launcher:
currentScreen = std::make_unique<Screens::ApplicationList>(this, settingsController, batteryController, dateTimeController);
returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::None:
case Apps::Clock:
currentScreen = std::make_unique<Screens::Clock>(this, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController, motionController);
break;
case Apps::FirmwareValidation:
currentScreen = std::make_unique<Screens::FirmwareValidation>(this, validator);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::FirmwareUpdate:
currentScreen = std::make_unique<Screens::FirmwareUpdate>(this, bleController);
break;
case Apps::Notifications:
currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Normal);
returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
break;
case Apps::NotificationsPreview:
currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Preview);
returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
break;
// Settings
case Apps::QuickSettings:
currentScreen = std::make_unique<Screens::QuickSettings>(this, batteryController, dateTimeController, brightnessController, settingsController);
returnApp(Apps::Clock, FullRefreshDirections::LeftAnim, TouchEvents::SwipeLeft);
break;
case Apps::Settings:
currentScreen = std::make_unique<Screens::Settings>(this, settingsController);
returnApp(Apps::QuickSettings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingWatchFace:
currentScreen = std::make_unique<Screens::SettingWatchFace>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingTimeFormat:
currentScreen = std::make_unique<Screens::SettingTimeFormat>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingWakeUp:
currentScreen = std::make_unique<Screens::SettingWakeUp>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingDisplay:
currentScreen = std::make_unique<Screens::SettingDisplay>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::BatteryInfo:
currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SysInfo:
currentScreen = std::make_unique<Screens::SystemInfo>(this, dateTimeController, batteryController, brightnessController, bleController, watchdog);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
//
case Apps::FlashLight:
currentScreen = std::make_unique<Screens::FlashLight>(this, systemTask, brightnessController);
returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
break;
case Apps::StopWatch:
currentScreen = std::make_unique<Screens::StopWatch>(this);
break;
case Apps::Twos:
currentScreen = std::make_unique<Screens::Twos>(this);
break;
case Apps::Paint:
currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
break;
case Apps::Paddle:
currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
break;
case Apps::Music:
currentScreen = std::make_unique<Screens::Music>(this, systemTask.nimble().music());
break;
case Apps::Navigation:
currentScreen = std::make_unique<Screens::Navigation>(this, systemTask.nimble().navigation());
break;
case Apps::HeartRate:
currentScreen = std::make_unique<Screens::HeartRate>(this, heartRateController, systemTask);
break;
case Apps::Motion:
currentScreen = std::make_unique<Screens::Motion>(this, motionController);
break;
}
currentApp = app;
}
void DisplayApp::IdleState() {
}
void DisplayApp::PushMessage(Messages msg) {
BaseType_t xHigherPriorityTaskWoken;
xHigherPriorityTaskWoken = pdFALSE;
xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
if (xHigherPriorityTaskWoken) {
/* Actual macro used here is port specific. */
// TODO : should I do something here?
}
}
TouchEvents DisplayApp::OnTouchEvent() {
auto info = touchPanel.GetTouchInfo();
if(info.isTouch) {
switch(info.gesture) {
case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
if(touchMode == TouchModes::Gestures)
lvgl.SetNewTapEvent(info.x, info.y);
return TouchEvents::Tap;
case Pinetime::Drivers::Cst816S::Gestures::LongPress:
return TouchEvents::LongTap;
case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
return TouchEvents::DoubleTap;
case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
return TouchEvents::SwipeRight;
case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
return TouchEvents::SwipeLeft;
case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
return TouchEvents::SwipeDown;
case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
return TouchEvents::SwipeUp;
case Pinetime::Drivers::Cst816S::Gestures::None:
default:
return TouchEvents::None;
}
}
return TouchEvents::None;
}
void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
switch(direction){
case DisplayApp::FullRefreshDirections::Down:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
break;
case DisplayApp::FullRefreshDirections::Up:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
break;
case DisplayApp::FullRefreshDirections::Left:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Left);
break;
case DisplayApp::FullRefreshDirections::Right:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Right);
break;
case DisplayApp::FullRefreshDirections::LeftAnim:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::LeftAnim);
break;
case DisplayApp::FullRefreshDirections::RightAnim:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::RightAnim);
break;
default: break;
}
}
void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
touchMode = mode;
}