248 lines
8.8 KiB
C++
248 lines
8.8 KiB
C++
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Alarm.h"
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#include "Screen.h"
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#include "Symbols.h"
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using namespace Pinetime::Applications::Screens;
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using Pinetime::Controllers::AlarmController;
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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Alarm* screen = static_cast<Alarm*>(obj->user_data);
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screen->OnButtonEvent(obj, event);
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}
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Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
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: Screen(app), running {true}, alarmController {alarmController} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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alarmHours = alarmController.Hours();
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alarmMinutes = alarmController.Minutes();
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lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
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btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursUp->user_data = this;
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lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
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lv_obj_set_size(btnHoursUp, 60, 40);
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lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
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txtHrUp = lv_label_create(btnHoursUp, nullptr);
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lv_label_set_text(txtHrUp, "+");
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btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursDown->user_data = this;
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lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
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lv_obj_set_size(btnHoursDown, 60, 40);
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lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
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txtHrDown = lv_label_create(btnHoursDown, nullptr);
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lv_label_set_text(txtHrDown, "-");
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btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesUp->user_data = this;
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lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
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lv_obj_set_size(btnMinutesUp, 60, 40);
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lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
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txtMinUp = lv_label_create(btnMinutesUp, nullptr);
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lv_label_set_text(txtMinUp, "+");
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesDown->user_data = this;
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lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
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lv_obj_set_size(btnMinutesDown, 60, 40);
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lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
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txtMinDown = lv_label_create(btnMinutesDown, nullptr);
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lv_label_set_text(txtMinDown, "-");
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btnEnable = lv_btn_create(lv_scr_act(), nullptr);
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btnEnable->user_data = this;
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lv_obj_set_event_cb(btnEnable, btnEventHandler);
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lv_obj_set_size(btnEnable, 115, 50);
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lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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txtEnable = lv_label_create(btnEnable, nullptr);
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SetEnableButtonState();
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btnRecur = lv_btn_create(lv_scr_act(), nullptr);
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btnRecur->user_data = this;
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lv_obj_set_event_cb(btnRecur, btnEventHandler);
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lv_obj_set_size(btnRecur, 115, 50);
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lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
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txtRecur = lv_label_create(btnRecur, nullptr);
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SetRecurButtonState();
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btnInfo = lv_btn_create(lv_scr_act(), nullptr);
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btnInfo->user_data = this;
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lv_obj_set_event_cb(btnInfo, btnEventHandler);
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lv_obj_set_size(btnInfo, 50, 40);
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lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
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txtInfo = lv_label_create(btnInfo, nullptr);
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lv_label_set_text(txtInfo, "i");
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}
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Alarm::~Alarm() {
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lv_obj_clean(lv_scr_act());
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}
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void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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using Pinetime::Controllers::AlarmController;
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if (event == LV_EVENT_CLICKED) {
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if (obj == btnEnable) {
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if (alarmController.State() == AlarmController::AlarmState::Alerting) {
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alarmController.StopAlerting();
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} else if (alarmController.State() == AlarmController::AlarmState::Set) {
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alarmController.DisableAlarm();
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} else {
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alarmController.SetAlarm(alarmHours, alarmMinutes);
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}
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SetEnableButtonState();
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return;
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}
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if (obj == btnInfo) {
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ShowInfo();
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return;
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}
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if (obj == btnMessage) {
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lv_obj_del(txtMessage);
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lv_obj_del(btnMessage);
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txtMessage = nullptr;
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btnMessage = nullptr;
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return;
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}
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// If any other button was pressed, disable the alarm
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// this is to make it clear that the alarm won't be set until it is turned back on
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// this avoids calling the AlarmController to change the alarm time every time the user hits minute-up or minute-down;
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// can just do it once when the alarm is re-enabled
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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alarmController.DisableAlarm();
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SetEnableButtonState();
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}
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if (obj == btnMinutesUp) {
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if (alarmMinutes >= 59) {
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alarmMinutes = 0;
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} else {
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alarmMinutes++;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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return;
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}
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if (obj == btnMinutesDown) {
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if (alarmMinutes == 0) {
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alarmMinutes = 59;
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} else {
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alarmMinutes--;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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return;
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}
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if (obj == btnHoursUp) {
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if (alarmHours >= 23) {
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alarmHours = 0;
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} else {
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alarmHours++;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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return;
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}
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if (obj == btnHoursDown) {
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if (alarmHours == 0) {
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alarmHours = 23;
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} else {
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alarmHours--;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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return;
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}
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if (obj == btnRecur) {
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ToggleRecurrence();
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}
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}
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}
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void Alarm::SetAlerting() {
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SetEnableButtonState();
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}
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void Alarm::SetEnableButtonState() {
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switch (alarmController.State()) {
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case AlarmController::AlarmState::Set:
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lv_label_set_text(txtEnable, "ON");
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lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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break;
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case AlarmController::AlarmState::Not_Set:
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lv_label_set_text(txtEnable, "OFF");
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lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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break;
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case AlarmController::AlarmState::Alerting:
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lv_label_set_text(txtEnable, Symbols::stop);
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lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
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}
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}
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void Alarm::ShowInfo() {
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btnMessage = lv_btn_create(lv_scr_act(), nullptr);
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btnMessage->user_data = this;
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lv_obj_set_event_cb(btnMessage, btnEventHandler);
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lv_obj_set_height(btnMessage, 200);
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lv_obj_set_width(btnMessage, 150);
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lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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txtMessage = lv_label_create(btnMessage, nullptr);
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lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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auto timeToAlarm = alarmController.SecondsToAlarm();
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auto daysToAlarm = timeToAlarm / 86400;
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auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
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auto minToAlarm = (timeToAlarm % 3600) / 60;
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auto secToAlarm = timeToAlarm % 60;
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lv_label_set_text_fmt(
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txtMessage, "Time to\nalarm:\n%2d Days\n%2d Hours\n%2d Minutes\n%2d Seconds", daysToAlarm, hrsToAlarm, minToAlarm, secToAlarm);
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} else {
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lv_label_set_text(txtMessage, "Alarm\nis not\nset.");
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}
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}
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void Alarm::SetRecurButtonState() {
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using Pinetime::Controllers::AlarmController;
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switch (alarmController.Recurrence()) {
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case AlarmController::RecurType::None:
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lv_label_set_text(txtRecur, "ONCE");
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break;
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case AlarmController::RecurType::Daily:
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lv_label_set_text(txtRecur, "DAILY");
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break;
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case AlarmController::RecurType::Weekdays:
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lv_label_set_text(txtRecur, "MON-FRI");
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}
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}
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void Alarm::ToggleRecurrence() {
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using Pinetime::Controllers::AlarmController;
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switch (alarmController.Recurrence()) {
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case AlarmController::RecurType::None:
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alarmController.SetRecurrence(AlarmController::RecurType::Daily);
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break;
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case AlarmController::RecurType::Daily:
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alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
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break;
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case AlarmController::RecurType::Weekdays:
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alarmController.SetRecurrence(AlarmController::RecurType::None);
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}
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SetRecurButtonState();
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}
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