InfiniTime/src/displayapp/screens/List.h
2021-04-24 12:00:45 +03:00

48 lines
1.2 KiB
C++

#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include <memory>
#include "Screen.h"
#include "../Apps.h"
#include "components/settings/Settings.h"
#define MAXLISTITEMS 4
namespace Pinetime {
namespace Applications {
namespace Screens {
class List : public Screen {
public:
struct Applications {
const char* icon;
const char* name;
Pinetime::Applications::Apps application;
};
explicit List(uint8_t screenID,
uint8_t numScreens,
DisplayApp* app,
Controllers::Settings& settingsController,
std::array<Applications, MAXLISTITEMS>& applications);
~List() override;
bool Refresh() override;
void OnButtonEvent(lv_obj_t* object, lv_event_t event);
private:
Controllers::Settings& settingsController;
Pinetime::Applications::Apps apps[MAXLISTITEMS];
lv_obj_t* itemApps[MAXLISTITEMS];
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
};
}
}
}