InfiniTime/src/displayapp/screens/Navigation.h
JF002 287399f993
Navigation app: reduce memory usage (#362)
* Navigation app:
 - Renaming and reformatting according to coding conventions
 - declare iconMap as constexpr and use char* instead of std::string

This reduces the flash usage from 424644B to 419344B (-5300B)!
2021-06-01 21:01:32 +02:00

56 lines
1.5 KiB
C++

/* Copyright (C) 2021 Adam Pigg
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <FreeRTOS.h>
#include <lvgl/src/lv_core/lv_obj.h>
#include <string>
#include "Screen.h"
#include <array>
namespace Pinetime {
namespace Controllers {
class NavigationService;
}
namespace Applications {
namespace Screens {
class Navigation : public Screen {
public:
Navigation(DisplayApp* app, Pinetime::Controllers::NavigationService& nav);
~Navigation() override;
bool Refresh() override;
private:
lv_obj_t* imgFlag;
lv_obj_t* txtNarrative;
lv_obj_t* txtManDist;
lv_obj_t* barProgress;
Pinetime::Controllers::NavigationService& navService;
std::string flag;
std::string narrative;
std::string manDist;
int progress;
};
}
}
}