15b3b8e282
# Conflicts: # src/CMakeLists.txt # src/displayapp/Apps.h # src/displayapp/DisplayApp.cpp # src/displayapp/DisplayApp.h # src/displayapp/lv_pinetime_theme.c # src/displayapp/screens/ApplicationList.cpp # src/drivers/TwiMaster.cpp # src/systemtask/SystemTask.h
81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
#include "Clock.h"
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#include <date/date.h>
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#include <lvgl/lvgl.h>
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#include <cstdio>
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#include "BatteryIcon.h"
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#include "BleIcon.h"
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#include "NotificationIcon.h"
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#include "Symbols.h"
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#include "components/battery/BatteryController.h"
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#include "components/motion/MotionController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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#include "../DisplayApp.h"
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#include "WatchFaceDigital.h"
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#include "WatchFaceAnalog.h"
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using namespace Pinetime::Applications::Screens;
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Clock::Clock(DisplayApp* app,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificatioManager,
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Controllers::Settings &settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController) : Screen(app),
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dateTimeController{dateTimeController}, batteryController{batteryController},
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bleController{bleController}, notificatioManager{notificatioManager},
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settingsController{settingsController},
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heartRateController{heartRateController},
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motionController{motionController},
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screens{app,
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settingsController.GetClockFace(),
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{
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[this]() -> std::unique_ptr<Screen> { return WatchFaceDigitalScreen(); },
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[this]() -> std::unique_ptr<Screen> { return WatchFaceAnalogScreen(); },
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// Examples for more watch faces
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//[this]() -> std::unique_ptr<Screen> { return WatchFaceMinimalScreen(); },
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//[this]() -> std::unique_ptr<Screen> { return WatchFaceCustomScreen(); }
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},
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Screens::ScreenListModes::LongPress
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} {
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settingsController.SetAppMenu(0);
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}
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Clock::~Clock() {
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lv_obj_clean(lv_scr_act());
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}
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bool Clock::Refresh() {
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screens.Refresh();
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return running;
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}
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bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screens.OnTouchEvent(event);
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}
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std::unique_ptr<Screen> Clock::WatchFaceDigitalScreen() {
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return std::make_unique<Screens::WatchFaceDigital>(app, dateTimeController, batteryController, bleController, notificatioManager, settingsController, heartRateController, motionController);
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}
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std::unique_ptr<Screen> Clock::WatchFaceAnalogScreen() {
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return std::make_unique<Screens::WatchFaceAnalog>(app, dateTimeController, batteryController, bleController, notificatioManager, settingsController);
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}
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/*
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// Examples for more watch faces
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std::unique_ptr<Screen> Clock::WatchFaceMinimalScreen() {
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return std::make_unique<Screens::WatchFaceMinimal>(app, dateTimeController, batteryController, bleController, notificatioManager, settingsController);
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}
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std::unique_ptr<Screen> Clock::WatchFaceCustomScreen() {
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return std::make_unique<Screens::WatchFaceCustom>(app, dateTimeController, batteryController, bleController, notificatioManager, settingsController);
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}
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*/ |