39bc166e54
Watch faces can now be selected at buid time. It's implemented in a similar way than the selection of user apps, using a list of watch face description that is generated at build time (consteval, constexpr)
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
#pragma once
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#include "Apps.h"
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#include "Controllers.h"
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#include "displayapp/screens/Alarm.h"
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#include "displayapp/screens/Timer.h"
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#include "displayapp/screens/Twos.h"
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#include "displayapp/screens/Tile.h"
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#include "displayapp/screens/ApplicationList.h"
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#include "displayapp/screens/WatchFaceDigital.h"
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#include "displayapp/screens/WatchFaceAnalog.h"
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#include "displayapp/screens/WatchFaceCasioStyleG7710.h"
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#include "displayapp/screens/WatchFaceInfineat.h"
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#include "displayapp/screens/WatchFacePineTimeStyle.h"
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#include "displayapp/screens/WatchFaceTerminal.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Screen;
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}
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struct AppDescription {
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Apps app;
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const char* icon;
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Screens::Screen* (*create)(AppControllers& controllers);
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};
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struct WatchFaceDescription {
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WatchFace watchFace;
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const char* name;
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Screens::Screen* (*create)(AppControllers& controllers);
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bool (*isAvailable)(Controllers::FS& fileSystem);
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};
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template <Apps t>
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consteval AppDescription CreateAppDescription() {
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return {AppTraits<t>::app, AppTraits<t>::icon, &AppTraits<t>::Create};
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}
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template <WatchFace t>
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consteval WatchFaceDescription CreateWatchFaceDescription() {
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return {WatchFaceTraits<t>::watchFace, WatchFaceTraits<t>::name, &WatchFaceTraits<t>::Create, &WatchFaceTraits<t>::IsAvailable};
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}
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template <template <Apps...> typename T, Apps... ts>
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consteval std::array<AppDescription, sizeof...(ts)> CreateAppDescriptions(T<ts...>) {
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return {CreateAppDescription<ts>()...};
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}
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template <template <WatchFace...> typename T, WatchFace... ts>
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consteval std::array<WatchFaceDescription, sizeof...(ts)> CreateWatchFaceDescriptions(T<ts...>) {
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return {CreateWatchFaceDescription<ts>()...};
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}
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constexpr auto userApps = CreateAppDescriptions(UserAppTypes {});
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constexpr auto userWatchFaces = CreateWatchFaceDescriptions(UserWatchFaceTypes {});
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}
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}
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