InfiniTime/src/displayapp/screens/Label.h
2020-11-16 01:35:51 +01:00

22 lines
428 B
C++

#pragma once
#include "Screen.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Label : public Screen {
public:
Label(DisplayApp* app, const char* text);
~Label() override;
bool Refresh() override {return false;}
private:
lv_obj_t * label = nullptr;
const char* text = nullptr;
};
}
}
}