InfiniTime/src/displayapp/screens/FirmwareValidation.cpp
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

83 lines
3.1 KiB
C++

#include "FirmwareValidation.h"
#include <lvgl/lvgl.h>
#include "Version.h"
#include "components/firmwarevalidator/FirmwareValidator.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
namespace {
static void ButtonEventHandler(lv_obj_t * obj, lv_event_t event)
{
FirmwareValidation* screen = static_cast<FirmwareValidation *>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
}
FirmwareValidation::FirmwareValidation(Pinetime::Applications::DisplayApp *app,
Pinetime::Controllers::FirmwareValidator &validator)
: Screen{app}, validator{validator} {
labelVersionInfo = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(labelVersionInfo, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
lv_label_set_text(labelVersionInfo, "Version : ");
lv_label_set_align(labelVersionInfo, LV_LABEL_ALIGN_LEFT);
labelVersionValue = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(labelVersionValue, labelVersionInfo, LV_ALIGN_OUT_RIGHT_MID, 0, 0);
lv_label_set_recolor(labelVersionValue, true);
sprintf(version, "%ld.%ld.%ld", Version::Major(), Version::Minor(), Version::Patch());
lv_label_set_text(labelVersionValue, version);
labelIsValidated = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(labelIsValidated, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 50);
lv_label_set_recolor(labelIsValidated, true);
lv_label_set_long_mode(labelIsValidated, LV_LABEL_LONG_BREAK);
lv_obj_set_width(labelIsValidated, 240);
if(validator.IsValidated())
lv_label_set_text(labelIsValidated, "You have already\n#00ff00 validated# this firmware#");
else {
lv_label_set_text(labelIsValidated,
"Please #00ff00 Validate# this version or\n#ff0000 Reset# to rollback to the previous version.");
buttonValidate = lv_btn_create(lv_scr_act(), nullptr);
lv_obj_align(buttonValidate, NULL, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
buttonValidate->user_data = this;
lv_obj_set_event_cb(buttonValidate, ButtonEventHandler);
lv_obj_set_style_local_bg_color(buttonValidate, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x009900));
labelButtonValidate = lv_label_create(buttonValidate, nullptr);
lv_label_set_text_static(labelButtonValidate, "Validate");
buttonReset = lv_btn_create(lv_scr_act(), nullptr);
buttonReset->user_data = this;
lv_obj_align(buttonReset, nullptr, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
lv_obj_set_style_local_bg_color(buttonReset, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x990000));
lv_obj_set_event_cb(buttonReset, ButtonEventHandler);
labelButtonReset = lv_label_create(buttonReset, nullptr);
lv_label_set_text_static(labelButtonReset, "Reset");
}
}
FirmwareValidation::~FirmwareValidation() {
lv_obj_clean(lv_scr_act());
}
bool FirmwareValidation::Refresh() {
return running;
}
void FirmwareValidation::OnButtonEvent(lv_obj_t *object, lv_event_t event) {
if(object == buttonValidate && event == LV_EVENT_PRESSED) {
validator.Validate();
running = false;
} else if(object == buttonReset && event == LV_EVENT_PRESSED) {
validator.Reset();
}
}