Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
		
			
				
	
	
		
			193 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "displayapp/LittleVgl.h"
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#include "displayapp/lv_pinetime_theme.h"
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#include <FreeRTOS.h>
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#include <task.h>
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//#include <projdefs.h>
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#include "drivers/Cst816s.h"
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#include "drivers/St7789.h"
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using namespace Pinetime::Components;
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lv_style_t* LabelBigStyle = nullptr;
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static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) {
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  auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
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  lvgl->FlushDisplay(area, color_p);
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}
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bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) {
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  auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data);
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  return lvgl->GetTouchPadInfo(data);
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}
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LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel)
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  : lcd {lcd}, touchPanel {touchPanel}, previousClick {0, 0} {
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}
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void LittleVgl::Init() {
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  lv_init();
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  InitTheme();
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  InitDisplay();
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  InitTouchpad();
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}
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void LittleVgl::InitDisplay() {
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  lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/
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  lv_disp_drv_init(&disp_drv);                                       /*Basic initialization*/
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  /*Set up the functions to access to your display*/
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  /*Set the resolution of the display*/
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  disp_drv.hor_res = 240;
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  disp_drv.ver_res = 240;
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  /*Used to copy the buffer's content to the display*/
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  disp_drv.flush_cb = disp_flush;
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  /*Set a display buffer*/
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  disp_drv.buffer = &disp_buf_2;
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  disp_drv.user_data = this;
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  /*Finally register the driver*/
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  lv_disp_drv_register(&disp_drv);
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}
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void LittleVgl::InitTouchpad() {
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  lv_indev_drv_t indev_drv;
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  lv_indev_drv_init(&indev_drv);
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  indev_drv.type = LV_INDEV_TYPE_POINTER;
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  indev_drv.read_cb = touchpad_read;
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  indev_drv.user_data = this;
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  lv_indev_drv_register(&indev_drv);
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}
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void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
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  if (scrollDirection == FullRefreshDirections::None) {
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    scrollDirection = direction;
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    if (scrollDirection == FullRefreshDirections::Down) {
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      lv_disp_set_direction(lv_disp_get_default(), 1);
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    } else if (scrollDirection == FullRefreshDirections::Right) {
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      lv_disp_set_direction(lv_disp_get_default(), 2);
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    } else if (scrollDirection == FullRefreshDirections::Left) {
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      lv_disp_set_direction(lv_disp_get_default(), 3);
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    } else if (scrollDirection == FullRefreshDirections::RightAnim) {
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      lv_disp_set_direction(lv_disp_get_default(), 5);
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    } else if (scrollDirection == FullRefreshDirections::LeftAnim) {
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      lv_disp_set_direction(lv_disp_get_default(), 4);
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    }
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  }
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}
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void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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  uint16_t y1, y2, width, height = 0;
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  ulTaskNotifyTake(pdTRUE, 200);
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  // NOtification is still needed (even if there is a mutex on SPI) because of the DataCommand pin
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  // which cannot be set/clear during a transfert.
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  if ((scrollDirection == LittleVgl::FullRefreshDirections::Down) && (area->y2 == visibleNbLines - 1)) {
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    writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines;
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  } else if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) {
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    writeOffset = (writeOffset + visibleNbLines) % totalNbLines;
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  }
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  y1 = (area->y1 + writeOffset) % totalNbLines;
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  y2 = (area->y2 + writeOffset) % totalNbLines;
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  width = (area->x2 - area->x1) + 1;
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  height = (area->y2 - area->y1) + 1;
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  if (scrollDirection == LittleVgl::FullRefreshDirections::Down) {
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    if (area->y2 < visibleNbLines - 1) {
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      uint16_t toScroll = 0;
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      if (area->y1 == 0) {
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        toScroll = height * 2;
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        scrollDirection = FullRefreshDirections::None;
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        lv_disp_set_direction(lv_disp_get_default(), 0);
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      } else {
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        toScroll = height;
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      }
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      if (scrollOffset >= toScroll)
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        scrollOffset -= toScroll;
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      else {
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        toScroll -= scrollOffset;
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        scrollOffset = (totalNbLines) -toScroll;
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      }
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      lcd.VerticalScrollStartAddress(scrollOffset);
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    }
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  } else if (scrollDirection == FullRefreshDirections::Up) {
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    if (area->y1 > 0) {
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      if (area->y2 == visibleNbLines - 1) {
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        scrollOffset += (height * 2);
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        scrollDirection = FullRefreshDirections::None;
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        lv_disp_set_direction(lv_disp_get_default(), 0);
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      } else {
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        scrollOffset += height;
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      }
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      scrollOffset = scrollOffset % totalNbLines;
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      lcd.VerticalScrollStartAddress(scrollOffset);
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    }
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  } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) {
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    if (area->x2 == visibleNbLines - 1) {
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      scrollDirection = FullRefreshDirections::None;
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      lv_disp_set_direction(lv_disp_get_default(), 0);
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    }
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  } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) {
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    if (area->x1 == 0) {
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      scrollDirection = FullRefreshDirections::None;
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      lv_disp_set_direction(lv_disp_get_default(), 0);
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    }
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  }
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  if (y2 < y1) {
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    height = totalNbLines - y1;
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    if (height > 0) {
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      lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast<const uint8_t*>(color_p), width * height * 2);
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      ulTaskNotifyTake(pdTRUE, 100);
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    }
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    uint16_t pixOffset = width * height;
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    height = y2 + 1;
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    lcd.DrawBuffer(area->x1, 0, width, height, reinterpret_cast<const uint8_t*>(color_p + pixOffset), width * height * 2);
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  } else {
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    lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast<const uint8_t*>(color_p), width * height * 2);
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  }
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  // IMPORTANT!!!
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  // Inform the graphics library that you are ready with the flushing
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  lv_disp_flush_ready(&disp_drv);
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}
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void LittleVgl::SetNewTouchPoint(uint16_t x, uint16_t y, bool contact) {
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  tap_x = x;
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  tap_y = y;
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  tapped = contact;
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}
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bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
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  ptr->point.x = tap_x;
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  ptr->point.y = tap_y;
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  if (tapped) {
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    ptr->state = LV_INDEV_STATE_PR;
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  } else {
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    ptr->state = LV_INDEV_STATE_REL;
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  }
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  return false;
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}
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void LittleVgl::InitTheme() {
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  lv_theme_t* th = lv_pinetime_theme_init(
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    LV_COLOR_WHITE, LV_COLOR_SILVER, 0, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20);
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  lv_theme_set_act(th);
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}
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