SleepIsDeath/build/makeDistributions

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#!/bin/sh
#
# Modification History
#
# 2007-November-12 Jason Rohrer
# Copied from Cultivation build.
#
if [ $# -lt 2 ] ; then
echo "Usage: $0 release_name unix_platform_name"
exit 1
fi
rm -rf unix
rm -rf windows
mkdir windows
mkdir unix
# work on unix tree first
mkdir unix/SleepIsDeath
mkdir unix/SleepIsDeath/graphics
mkdir unix/SleepIsDeath/settings
mkdir unix/SleepIsDeath/languages
mkdir unix/SleepIsDeath/templates
mkdir unix/SleepIsDeath/loadingBay
mkdir unix/SleepIsDeath/importOldCache
cp ../gameSource/resourceSet15.tar.gz .
tar xzf resourceSet15.tar.gz
cp -r resourceSet15/* unix/SleepIsDeath/
rm -r resourceSet15/ resourceSet15.tar.gz
cp ../gameSource/graphics/*.tga unix/SleepIsDeath/graphics
cp ../gameSource/settings/*.ini unix/SleepIsDeath/settings
cp ../gameSource/languages/*.txt unix/SleepIsDeath/languages
cp ../gameSource/templates/*.php unix/SleepIsDeath/templates
cp ../gameSource/templates/*.html unix/SleepIsDeath/templates
cp ../gameSource/templates/*.png unix/SleepIsDeath/templates
cp ../gameSource/language.txt unix/SleepIsDeath
cp ../documentation/Readme.txt unix/SleepIsDeath
cp ../documentation/Upgrading.txt unix/SleepIsDeath
# duplicate unix tree so far to make windows tree
cp -r unix/SleepIsDeath windows/
cp ../gameSource/SleepIsDeath unix/SleepIsDeath/
cp win32/SleepIsDeath.exe win32/*.dll windows/SleepIsDeath/
cd unix
tar cf "SleepIsDeath_$1_$2.tar" SleepIsDeath
gzip "SleepIsDeath_$1_$2.tar"
cd ..
g++ -o unix2dos unix2dos.c
cp unix2dos windows
cp unix2dosScript windows
cd windows
for file in SleepIsDeath/languages/*.txt
do
./unix2dosScript "$file"
done
for file in SleepIsDeath/templates/*.php
do
./unix2dosScript "$file"
done
for file in SleepIsDeath/templates/*.html
do
./unix2dosScript "$file"
done
./unix2dosScript "SleepIsDeath/resourceCache/stringDatabase.txt"
./unix2dosScript "SleepIsDeath/Readme.txt"
./unix2dosScript "SleepIsDeath/Upgrading.txt"
zip -r "SleepIsDeath_$1_Windows.zip" SleepIsDeath