SleepIsDeath/gameSource/ColorEditor.cpp

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#include "ColorEditor.h"
#include "ColorWells.h"
#include "BorderPanel.h"
#include "minorGems/graphics/openGL/gui/LabelGL.h"
extern TextGL *largeText;
extern ColorWells *mainColorStack;
ColorEditor::ColorEditor( ScreenGL *inScreen )
: Editor( inScreen, false ),
mEditPalettePressed( false ),
mIgnoreEvent( false ) {
mCloseButton->setToolTip( "tip_closeEdit_color" );
mSidePanel->add( mainColorStack );
mainColorStack->addActionListener( this );
Color *thumbColor = new Color( .5, .5, .5, .5 );
Color *borderColor = new Color( .35, .35, .35, .35 );
mValueSlider = new ToolTipSliderGL( 248, 188,
64, 12,
NULL, 0,
new Color( 0, 0, 0, 1 ),
new Color( 0, 1, 0, 1 ),
thumbColor->copy(),
borderColor->copy(),
1, 4, 1 );
mSaturationSlider = new ToolTipSliderGL( 248, 175,
64, 12,
NULL, 0,
new Color( 0, 0, 0, 1 ),
new Color( 0, 1, 0, 1 ),
thumbColor->copy(),
borderColor->copy(),
1, 4, 1 );
delete thumbColor;
delete borderColor;
mSidePanel->add( mValueSlider );
mSidePanel->add( mSaturationSlider );
mValueSlider->setToolTip( "tip_valueSlider" );
mSaturationSlider->setToolTip( "tip_saturationSlider" );
mHVPicker = new HueValuePicker( 248, 203,
64, 64 );
mSidePanel->add( mHVPicker );
rgbaColor c = mainColorStack->getSelectedColor();
mWorkingColor = new Color( c.comp.r / 255.0,
c.comp.g / 255.0,
c.comp.b / 255.0,
1.0 );
float h, s, v;
mWorkingColor->makeHSV( &h, &s, &v );
// round to increments of 128 pixels to avoid round-off artifacts
mValueSlider->setThumbPosition( (int)(v * 128) / 128.0 );
mSaturationSlider->setThumbPosition( (int)(s * 128) / 128.0 );
mHVPicker->setValues( h, v );
adjustBarColors();
mValueSlider->addActionListener( this );
mSaturationSlider->addActionListener( this );
mHVPicker->addActionListener( this );
mEditPaletteButton =
new EditButtonGL(
mainColorStack->getAnchorX() - 9,
mainColorStack->getAnchorY() + mainColorStack->getHeight() - 51,
8,
8 );
mSidePanel->add( mEditPaletteButton );
mEditPaletteButton->addActionListener( this );
mEditPaletteButton->setToolTip( "tip_edit_palette" );
postConstruction();
}
ColorEditor::~ColorEditor() {
mSidePanel->remove( mainColorStack );
delete mWorkingColor;
}
void ColorEditor::setEditPaletteButtonVisible( char inIsVisible ) {
mEditPaletteButton->setEnabled( inIsVisible );
}
void ColorEditor::adjustBarColors() {
Color *valStart = Color::makeColorFromHSV(
mHVPicker->getSelectedHue(),
mSaturationSlider->getThumbPosition(),
0 );
Color *valEnd = Color::makeColorFromHSV(
mHVPicker->getSelectedHue(),
mSaturationSlider->getThumbPosition(),
1 );
mValueSlider->setBarStartColor( valStart );
mValueSlider->setBarEndColor( valEnd );
Color *satStart = Color::makeColorFromHSV(
mHVPicker->getSelectedHue(),
0,
mHVPicker->getSelectedValue() );
Color *satEnd = Color::makeColorFromHSV(
mHVPicker->getSelectedHue(),
1,
mHVPicker->getSelectedValue() );
mSaturationSlider->setBarStartColor( satStart );
mSaturationSlider->setBarEndColor( satEnd );
}
char ColorEditor::getDragging() {
return
mHVPicker->mPressed ||
mSaturationSlider->mDragging ||
mValueSlider->mDragging;
}
void ColorEditor::actionPerformed( GUIComponent *inTarget ) {
if( mIgnoreEvent ) {
return;
}
// superclass
Editor::actionPerformed( inTarget );
if( inTarget == mEditPaletteButton ) {
// close ourself
mEditPalettePressed = true;
mCloseButton->fireActionPerformed( mCloseButton );
mEditPalettePressed = false;
}
char colorChange = false;
if( inTarget == mSaturationSlider ||
inTarget == mHVPicker ) {
float h = mHVPicker->getSelectedHue();
float s = mSaturationSlider->getThumbPosition();
float v = mHVPicker->getSelectedValue();
mIgnoreEvent = true;
mValueSlider->setThumbPosition( (int)( v* 128 ) / 128.0f);
mIgnoreEvent = false;
Color *newWorking = Color::makeColorFromHSV( h, s, v );
mWorkingColor->setValues( newWorking );
delete newWorking;
mIgnoreEvent = true;
addColor();
mIgnoreEvent = false;
colorChange = true;
}
if( inTarget == mValueSlider ) {
float h = mHVPicker->getSelectedHue();
float s = mSaturationSlider->getThumbPosition();
float v = mValueSlider->getThumbPosition();
//normalize( h, s, v, &h, &s, &v );
mIgnoreEvent = true;
mHVPicker->setValues( h, v );
mIgnoreEvent = false;
Color *newWorking = Color::makeColorFromHSV( h, s, v );
mWorkingColor->setValues( newWorking );
delete newWorking;
// ignore color change to prevent sliders from jumping
// (each HSV is not a unique RGB)
mIgnoreEvent = true;
addColor();
mIgnoreEvent = false;
colorChange = true;
}
if( inTarget == mainColorStack ) {
// new color picked on stack
rgbaColor c = mainColorStack->getSelectedColor();
mWorkingColor->r = c.comp.r / 255.0f;
mWorkingColor->g = c.comp.g / 255.0f;
mWorkingColor->b = c.comp.b / 255.0f;
float h, s, v;
mWorkingColor->makeHSV( &h, &s, &v );
mIgnoreEvent = true;
// round to increments of 128 pixels to avoid round-off artifacts
mValueSlider->setThumbPosition( (int)( v* 128 ) / 128.0f);
mSaturationSlider->setThumbPosition( (int)( s* 128 ) / 128.0f);
mHVPicker->setValues( h, v );
mIgnoreEvent = false;
colorChange = true;
}
if( colorChange ) {
adjustBarColors();
}
}
void ColorEditor::editorClosing() {
addColor();
}
void ColorEditor::addColor() {
rgbaColor c;
c.comp.r = (unsigned char)( mWorkingColor->r * 255 );
c.comp.g = (unsigned char)( mWorkingColor->g * 255 );
c.comp.b = (unsigned char)( mWorkingColor->b * 255 );
c.comp.a = 255;
// replace current well
mainColorStack->pushColor( c, true );
}