SleepIsDeath/gameSource/StateToolSet.cpp

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#include "StateToolSet.h"
StateToolSet::StateToolSet( double inAnchorX, double inAnchorY )
: GUIPanelGL( inAnchorX, inAnchorY, 40, 20,
new Color( 0, 0, 0, 0 ) ) {
mMoveButton = new SelectableButtonGL(
new Sprite( "move.tga", true ),
1,
inAnchorX, inAnchorY, 20, 20 );
mSpeakButton = new SelectableButtonGL(
new Sprite( "speak.tga", true ),
1,
inAnchorX + 20, inAnchorY, 20, 20 );
mMoveButton->setToolTip( "tip_objMove" );
mSpeakButton->setToolTip( "tip_objSpeak" );
add( mMoveButton );
add( mSpeakButton );
mMoveButton->addActionListener( this );
mSpeakButton->addActionListener( this );
mMoveButton->setSelected( true );
}
stateTool StateToolSet::getSelected() {
if( mMoveButton->getSelected() ) {
return move;
}
if( mSpeakButton->getSelected() ) {
return speak;
}
return move;
}
void StateToolSet::actionPerformed( GUIComponent *inTarget ) {
// select hit, turn others off
mMoveButton->setSelected( inTarget == mMoveButton );
mSpeakButton->setSelected( inTarget == mSpeakButton );
fireActionPerformed( this );
}