SleepIsDeath/gameSource/ToolTipManager.h

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class ToolTipManager {
public:
// can be NULL, copied internally, so destroyed by caller
static void setTip( const char *inTip );
// destroyed by this class
static char *getTip();
// setTip calls have no effect until unfrozen
static void freeze( char inFrozen );
static void staticInit();
static void staticFree();
private:
static char *mTip;
static char mFrozen;
};