SleepIsDeath/gameSource/SpritePicker.h

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#ifndef SPRITE_PICKER_INCLUDED
#define SPRITE_PICKER_INCLUDED
#include "SpriteResource.h"
#include "ResourcePicker.h"
// must include this to avoid linker errors
#include "ResourcePicker.cpp"
#include "buttons.h"
class SpritePicker : public ResourcePicker<SpriteResource> {
public:
/**
* Constructs a picker.
*
* @param inAnchorX the x position of the upper left corner
* of this component.
* @param inAnchorY the y position of the upper left corner
* of this component.
*
* Sets its own width and height automatically.
*/
SpritePicker( double inAnchorX, double inAnchorY );
virtual ~SpritePicker();
// override this so we can listen to tile-picker too
virtual void actionPerformed( GUIComponent *inTarget );
// override to copy trans button state
virtual void cloneState(
ResourcePicker<SpriteResource> *inOtherPicker );
// gets state of trans button
char isTransOn();
// so that others can add action listeners to it
SelectableButtonGL *getTransButton();
protected:
// override, returning current tile as background to show
// behind transparent sprites
Sprite *getButtonGridBackground();
// to toggle sprite trans
SelectableButtonGL *mTransButton;
};
#endif