SleepIsDeath/gameSource/BorderPanel.h

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#ifndef BORDER_PANEL_INCLUDED
#define BORDER_PANEL_INCLUDED
#include "minorGems/graphics/openGL/gui/GUIPanelGL.h"
#include <GL/gl.h>
/**
* A panel with a colored border of a given width.
*
* @author Jason Rohrer
*/
class BorderPanel : public GUIPanelGL {
public:
/**
* Constructs a panel.
*
* Parameters are same as for GUIPanelGL.
*/
BorderPanel(
double inAnchorX, double inAnchorY, double inWidth,
double inHeight, Color *inColor, Color *inBorderColor,
double inBorderWidth );
virtual ~BorderPanel();
// override fireRedraw() in GUIPanelGL
virtual void fireRedraw();
protected:
GUIPanelGL *mBorder;
};
#endif