SleepIsDeath/gameSource/MusicPicker.cpp

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#include "MusicPicker.h"
// all share one stack
SimpleVector<uniqueID> globalMusicStack;
MusicPicker::MusicPicker(
double inAnchorX, double inAnchorY )
: ResourcePicker<Music>( inAnchorX, inAnchorY, &globalMusicStack ) {
}
MusicPicker::~MusicPicker() {
}