SleepIsDeath/gameSource/NoteGridDisplay.h

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#ifndef NOTE_GRID_DISPLAY_INCLUDED
#define NOTE_GRID_DISPLAY_INCLUDED
#include "minorGems/graphics/openGL/gui/GUIComponentGL.h"
#include "minorGems/ui/event/ActionListenerList.h"
#include "minorGems/ui/event/ActionListener.h"
#include "Sprite.h"
#include "musicPlayer.h"
// note width
#define W 12
class NoteGridDisplay : public GUIComponentGL, public ActionListenerList,
public ActionListener {
public:
// sets its own width and height
NoteGridDisplay( int inAnchorX, int inAnchorY );
virtual ~NoteGridDisplay();
void resetColumnGlow();
char mLastActionRelease;
char mLastActionPress;
// override
virtual void fireRedraw();
virtual void mouseDragged( double inX, double inY );
virtual void mousePressed( double inX, double inY );
virtual void mouseReleased( double inX, double inY );
virtual void actionPerformed( GUIComponent *inTarget );
protected:
int mNotesInOctave;
char mPressedInk;
Sprite *mNoteSprite;
Sprite *mNoteSpaceSprite;
double mColumnGlow[N];
};
#endif