SleepIsDeath/gameSource/PalettePicker.cpp

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#include "PalettePicker.h"
// all share one stack
SimpleVector<uniqueID> globalPaletteStack;
PalettePicker::PalettePicker(
double inAnchorX, double inAnchorY )
: ResourcePicker<Palette>( inAnchorX, inAnchorY, &globalPaletteStack ) {
}
PalettePicker::~PalettePicker() {
}