SleepIsDeath/gameSource/PlayerGame.h

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#include "GameHalf.h"
#include "PlayerMoveEditor.h"
#include "minorGems/ui/event/ActionListener.h"
class PlayerGame : public GameHalf, public ActionListener {
public:
PlayerGame( ScreenGL *inScreen );
~PlayerGame();
virtual void resetTimer();
virtual void step();
virtual void drawScene();
// implements ActionListener
virtual void actionPerformed( GUIComponent *inTarget );
protected:
PlayerMoveEditor *mEditor;
char mConnected;
// last live song received from Controller
Song mLiveSong;
};