SleepIsDeath/gameSource/SongEditor.h

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#ifndef SONG_EDITOR_INCLUDED
#define SONG_EDITOR_INCLUDED
#include "Editor.h"
#include "buttons.h"
#include "Song.h"
#include "DrawToolSet.h"
#include "SizeLimitedVector.h"
#include "ToolTipSliderGL.h"
#include "minorGems/graphics/openGL/gui/TextFieldGL.h"
class SongEditor : public Editor {
public:
SongEditor( ScreenGL *inScreen );
~SongEditor();
// may not be saved into picker yet
Song getLiveSong();
// tell editor to re-generate all timbres
void scaleChanged();
virtual void actionPerformed( GUIComponent *inTarget );
protected:
// implemented by all subclasses
// called by parent class when editor is being closed
virtual void editorClosing();
// triggered by add button or close
void addSong();
void saveUndoPoint();
AddButtonGL *mAddButton;
char mAddAction;
void setSongToEdit( Song inSong );
void refreshMiniView();
MusicCellButtonGL *mButtonGrid[SI][S];
Sprite *mEmptyPhraseSprite;
SpriteButtonGL *mTimbreButtons[SI];
EditButtonGL *mEditTimbreButtons[SI];
ToolTipSliderGL *mLoudnessSliders[SI];
ToolTipSliderGL *mStereoSliders[SI];
SpriteButtonGL *mMiniViewButton;
Song mSongToEdit;
EditButtonGL *mEditMusicButton;
SpriteButtonGL *mEditScaleButton;
SelectableButtonGL *mSpeedButtons[3];
UndoButtonGL *mUndoButton;
RedoButtonGL *mRedoButton;
ClearButtonGL *mClearButton;
DrawToolSet *mToolSet;
SelectableButtonGL *mWallsButton;
SelectableButtonGL *mEraseButton;
// returns true if anything changed
char recursiveFill( int inX, int inY,
uniqueID inOldMusic, uniqueID inNewMusic,
drawTool inTool );
// version for erasing
char recursiveErase( int inX, int inY,
uniqueID inOldMusic,
drawTool inTool );
SizeLimitedVector<Song> mUndoStack;
SimpleVector<Song> mRedoStack;
TextFieldGL *mSetNameField;
ToggleSpriteButtonGL *mAddToPackButton;
SpriteButtonGL *mSavePackButton;
char mPenDown;
int mLastRowTouched;
char mIgnoreSliders;
char mFirstSongSet;
// for usage tracking of phrases in current state
uniqueID mCurrentWorkingPhrasesID;
// for SEPARATE usage tracking of timbres in current state
uniqueID mCurrentWorkingTimbresID;
};
#endif