SleepIsDeath/gameSource/TimbrePicker.h

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#ifndef TIMBRE_PICKER_INCLUDED
#define TIMBRE_PICKER_INCLUDED
#include "TimbreResource.h"
#include "ResourcePicker.h"
// must include this to avoid linker errors
#include "ResourcePicker.cpp"
class TimbrePicker : public ResourcePicker<TimbreResource> {
public:
/**
* Constructs a picker.
*
* @param inAnchorX the x position of the upper left corner
* of this component.
* @param inAnchorY the y position of the upper left corner
* of this component.
*
* Sets its own width and height automatically.
*/
TimbrePicker( double inAnchorX, double inAnchorY );
virtual ~TimbrePicker();
};
#endif