SleepIsDeath/gameSource/resourceImporter.cpp

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#include "resourceImporter.h"
#include "resourceManager.h"
#include "resourceDatabase.h"
#include "Connection.h"
#include "common.h"
#include "fixOldResources.h"
#include <stdio.h>
#include "minorGems/io/file/File.h"
#include "minorGems/util/stringUtils.h"
#include "minorGems/util/SimpleVector.h"
#include "minorGems/util/log/AppLog.h"
// save IDs of stuff we import so we can fix it later
SimpleVector<uniqueID> importedScenes;
SimpleVector<uniqueID> importedObjects;
static void processImportDBLines( char **inLines, int inNumLines,
File *inImportCacheDir ) {
for( int i=0; i<inNumLines; i++ ) {
char *line = inLines[i];
int charsLeft = strlen( line );
if( charsLeft < U * 2 ) {
AppLog::getLog()->logPrintf(
Log::ERROR_LEVEL,
"Failed to read unique ID from line %d of "
"imported string DB\n", i );
}
else {
// first 12 chars is unique ID
char *idString = new char[ U * 2 + 1 ];
memcpy( idString, line, U * 2 );
idString[ U * 2 ] = '\0';
uniqueID id;
char result = parseHumanReadableString( idString, &id );
if( !result ) {
AppLog::getLog()->logPrintf(
Log::ERROR_LEVEL,
"Failed to read unique ID from "
"line %d of imported string DB\n", i );
}
else {
// skip ID and space
char *substring = &( line[ U * 2 + 1 ] );
char typeString[100];
int numRead = sscanf( substring, "%99s", typeString );
if( numRead == 1 ) {
// first, make sure resource does not already exist
if( !resourceExists( typeString, id ) ) {
char *namePointer = &substring[ strlen( typeString )
+ 1 ];
File *resourceTypeDir =
inImportCacheDir->getChildFile( typeString );
if( resourceTypeDir->exists() &&
resourceTypeDir->isDirectory() ) {
File *resourceFile =
resourceTypeDir->getChildFile( idString );
if( resourceFile->exists() ) {
int dataLength;
unsigned char *fileData =
resourceFile->readFileContents(
&dataLength );
if( fileData != NULL ) {
saveResourceData(
typeString,
id,
namePointer,
fileData, dataLength );
if( strcmp( typeString, "object" ) == 0 ) {
importedObjects.push_back( id );
}
else if(
strcmp( typeString, "scene" ) == 0 ) {
importedScenes.push_back( id );
}
delete [] fileData;
}
else {
AppLog::getLog()->logPrintf(
Log::ERROR_LEVEL,
"Failed to read file data for "
"line %d of imported string DB\n", i );
}
}
else {
AppLog::getLog()->logPrintf(
Log::ERROR_LEVEL,
"File does not exist for "
"line %d of imported string DB\n", i );
}
delete resourceFile;
}
else {
AppLog::getLog()->logPrintf(
Log::ERROR_LEVEL,
"Resource type directory not exist for "
"line %d of imported string DB\n", i );
}
delete resourceTypeDir;
}
}
}
delete [] idString;
}
}
}
void importResources() {
File importDir( NULL, "importOldCache" );
if( !importDir.exists() ) {
AppLog::warning( "No importOldCache directory found, creating it" );
importDir.makeDirectory();
}
else if( !importDir.isDirectory() ) {
AppLog::error( "importOldCache is not a directory" );
}
else {
File *cacheDir = importDir.getChildFile( "resourceCache" );
if( cacheDir->exists() && cacheDir->isDirectory() ) {
AppLog::info( "Found a resource cache directory to import" );
File *flagFile =
cacheDir->getChildFile( "alreadyImported.txt" );
if( flagFile->exists() ) {
AppLog::info( "Directory is flagged as already imported" );
}
else {
AppLog::info( "Directory is NOT flagged as already imported" );
File *dbFile = cacheDir->getChildFile( "stringDatabase.txt" );
if( dbFile->exists() ) {
char *fileContents = dbFile->readFileContents();
if( fileContents == NULL ) {
AppLog::error(
"Error: "
"failed to import from stringDatabase.txt" );
}
else {
int numLines;
char **lines = split( fileContents, "\n", &numLines );
delete [] fileContents;
AppLog::getLog()->logPrintf(
Log::INFO_LEVEL,
"Importing %d resources from importOldCache",
numLines );
processImportDBLines( lines, numLines, cacheDir );
for( int i=0; i<numLines; i++ ) {
delete [] lines[i];
}
delete [] lines;
AppLog::info( "Running fix script on imported"
" resources from importOldCache." );
uniqueID *sceneArray =
importedScenes.getElementArray();
uniqueID *objectArray =
importedObjects.getElementArray();
fixOldResources( sceneArray, importedScenes.size(),
objectArray, importedObjects.size() );
delete [] sceneArray;
delete [] objectArray;
importedScenes.deleteAll();
importedObjects.deleteAll();
AppLog::info( "Done running fix script" );
flagFile->writeToFile( "import complete" );
}
}
delete dbFile;
}
delete flagFile;
AppLog::info( "Done importing resource cache directory" );
}
delete cacheDir;
}
}