SleepIsDeath/gameSource/speechHints.h

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// tracks speech hints for objects (last time speech offset was assigned
// for an object by a scene selection or user action).
#include "uniqueID.h"
#include "common.h"
// must be called after resourceManager init call
void initSpeechHints();
void freeSpeechHints();
// inID uses inUsesID
void setSpeechHint( uniqueID inObjectID,
intPair inSpeechOffset, char inSpeechflip );
intPair getSpeechHint( uniqueID inObjectID, char *outSpeechFlip );
void clearSpeechHint( uniqueID inObjectID );