SleepIsDeath/gameSource/ControllerGame.h

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#include "GameHalf.h"
#include "Editor.h"
#include "ColorEditor.h"
#include "TileEditor.h"
#include "RoomEditor.h"
#include "SpriteEditor.h"
#include "GameStateEditor.h"
#include "PlayerMoveEditor.h"
#include "minorGems/ui/event/ActionListenerList.h"
class ControllerGame : public GameHalf, public ActionListener {
public:
ControllerGame( ScreenGL *inScreen );
~ControllerGame();
virtual void resetTimer();
virtual void step();
virtual void drawScene();
// pay attention to redraws
virtual void postRedraw();
// implements ActionListener
virtual void actionPerformed( GUIComponent *inTarget );
protected:
Editor *mCurrentEditor;
TileEditor *mTileEditor;
RoomEditor *mRoomEditor;
SpriteEditor *mSpriteEditor;
GameStateEditor *mGameStateEditor;
};