SleepIsDeath/gameSource/DragAndDropManager.h

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#ifndef DRAG_AND_DROP_MANAGER_INCLUDED
#define DRAG_AND_DROP_MANAGER_INCLUDED
#include "minorGems/graphics/openGL/gui/GUIComponentGL.h"
#include "Sprite.h"
#include "common.h"
// transparent and covers whole screen.
// should be added last in root panel so that it is on top
class DragAndDropManager : public GUIComponentGL {
public:
DragAndDropManager( double inAnchorX, double inAnchorY,
double inWidth, double inHeight );
virtual ~DragAndDropManager();
char isDragging();
// sets one sprite with 0 offset
// destroyed internally.
// set to NULL to clear
virtual void setSprite( Sprite *inSprite, double inZoom );
// set of sprites with specific offsets
// arrays and sprites destroyed internally
// cleared by passing null to above function
virtual void setSprites( int inNumSprites,
Sprite **inSprites, intPair *inOffsets,
float *inTrans,
char *inGlow,
double inZoom );
// override
virtual void mousePressed( double inX, double inY );
virtual void mouseDragged( double inX, double inY );
virtual void mouseReleased( double inX, double inY );
virtual void fireRedraw();
protected:
void clear();
int mNumSprites;
Sprite **mSprites;
intPair *mOffsets;
float *mTrans;
char *mGlows;
double mZoom;
double mX;
double mY;
char mDragging;
};
#endif