SleepIsDeath/gameSource/ScenePicker.cpp

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#include "ScenePicker.h"
// all share one stack
SimpleVector<uniqueID> globalSceneStack;
ScenePicker::ScenePicker(
double inAnchorX, double inAnchorY )
: ResourcePicker<Scene>( inAnchorX, inAnchorY, &globalSceneStack ) {
}
ScenePicker::~ScenePicker() {
}