59 lines
1.1 KiB
C
59 lines
1.1 KiB
C
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#ifndef STATE_OBJECT_PICKER_INCLUDED
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#define STATE_OBJECT_PICKER_INCLUDED
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#include "StateObject.h"
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#include "ResourcePicker.h"
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// must include this to avoid linker errors
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#include "ResourcePicker.cpp"
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#include "buttons.h"
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class StateObjectPicker : public ResourcePicker<StateObject> {
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public:
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/**
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* Constructs a picker.
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*
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* @param inAnchorX the x position of the upper left corner
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* of this component.
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* @param inAnchorY the y position of the upper left corner
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* of this component.
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*
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* Sets its own width and height automatically.
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*/
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StateObjectPicker( double inAnchorX, double inAnchorY );
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virtual ~StateObjectPicker();
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// override this so we can listen to tile-picker too
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virtual void actionPerformed( GUIComponent *inTarget );
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protected:
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// override, returning current tile as background to show
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// behind transparent sprites
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Sprite *getButtonGridBackground();
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// to toggle sprite trans
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SelectableButtonGL *mTransButton;
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};
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#endif
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