702 lines
20 KiB
C++
702 lines
20 KiB
C++
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#include "TimbreEditor.h"
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#include "TimbrePicker.h"
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#include "BorderPanel.h"
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#include "labels.h"
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#include "SelectionManager.h"
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#include "packSaver.h"
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#include "GridOverlay.h"
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#include "minorGems/util/log/AppLog.h"
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extern TimbrePicker *mainTimbrePicker;
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extern int gameWidth, gameHeight;
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extern TextGL *largeTextFixed;
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template <>
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void SizeLimitedVector<TimbreResource>::deleteElementOfType(
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TimbreResource inElement ) {
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// no delete necessary
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}
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static rgbaColor emptyC = { { 0,0,0,255 } };
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TimbreEditor::TimbreEditor( ScreenGL *inScreen )
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: Editor( inScreen ),
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mPlayerTimbreIndex( 0 ),
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mUndoStack( MAX_UNDOS, false ) {
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mCloseButton->setToolTip( "tip_closeEdit_timbre" );
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mSidePanel->add( mainTimbrePicker );
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mainTimbrePicker->addActionListener( this );
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double offset = P;
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double buttonSize = (gameHeight - 2 * offset - 8) / P;
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rgbaColor c = { { 0,0,0,255 } };
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for( int y=0; y<F; y++ ) {
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for( int x=0; x<FL; x++ ) {
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mButtonGrid[y][x] = new ColorButtonGL(
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c,
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8 + x * buttonSize,
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gameWidth - ( 48 + (y + 1) * buttonSize ),
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buttonSize,
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buttonSize );
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mMainPanel->add( mButtonGrid[y][x] );
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mButtonGrid[y][x]->addActionListener( this );
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}
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mZeroButtons[y] =new ColorButtonGL(
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c,
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8 - buttonSize,
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gameWidth - ( 48 + (y + 1) * buttonSize ),
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buttonSize,
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buttonSize );
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mMainPanel->add( mZeroButtons[y] );
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mZeroButtons[y]->addActionListener( this );
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// force dark border to make black button invisible
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mZeroButtons[y]->setColor( emptyC, true );
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}
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EightPixelLabel *fieldLabel = new EightPixelLabel( 150, 54,
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"timbreName" );
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mMainPanel->add( fieldLabel );
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int fieldHeight = 8;
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int fieldWidth = 8 * 10;
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const char *defaultText = "default";
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mNameField = new TextFieldGL( 150,
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43,
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fieldWidth,
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fieldHeight,
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1,
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defaultText,
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largeTextFixed,
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new Color( 0.75, 0.75, 0.75 ),
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new Color( 0.75, 0.75, 0.75 ),
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new Color( 0.15, 0.15, 0.15 ),
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new Color( 0.75, 0.75, 0.75 ),
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10,
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false );
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mMainPanel->add( mNameField );
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mNameField->setFocus( true );
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//mNameField->lockFocus( true );
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mNameField->setCursorPosition( strlen( defaultText ) );
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mNameField->addActionListener( this );
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// center add button
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double gridEdge = 8 + buttonSize * FL;
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double extra = gameHeight - gridEdge;
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// center it vertically on timbre picker
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double addY = mainTimbrePicker->getAnchorY() +
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mainTimbrePicker->getHeight() - 15;
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double sideButtonsX = gridEdge + (extra - 16) / 2;
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mAddButton = new AddButtonGL( sideButtonsX,
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addY,
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16, 16 );
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mMainPanel->add( mAddButton );
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mAddButton->addActionListener( this );
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mAddButton->setToolTip( "tip_addTimbre" );
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mAddAction = false;
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double miniButtonSize = P + 4;
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mMiniViewButton = new SpriteButtonGL(
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NULL, 1,
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gridEdge + ( extra - miniButtonSize ) / 2,
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addY - 24,
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miniButtonSize,
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miniButtonSize );
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mMainPanel->add( mMiniViewButton );
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double undoButtonY = gameWidth - ( 48 + FL * buttonSize );
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mUndoButton = new UndoButtonGL( sideButtonsX, undoButtonY, 16, 16 );
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mMainPanel->add( mUndoButton );
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mUndoButton->addActionListener( this );
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mUndoButton->setEnabled( false );
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mRedoButton = new RedoButtonGL( sideButtonsX, undoButtonY + 19, 16, 16 );
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mMainPanel->add( mRedoButton );
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mRedoButton->addActionListener( this );
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mRedoButton->setEnabled( false );
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Color *thumbColor = new Color( .5, .5, .5, .5 );
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Color *borderColor = new Color( .35, .35, .35, .35 );
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mAttackSlider = new ToolTipSliderGL( 8, 48,
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40, 10,
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NULL, 0,
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new Color( 0, 1, 0, 1 ),
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new Color( 1, 1, 0, 1 ),
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thumbColor->copy(),
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borderColor->copy(),
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1, 4, 1 );
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mMainPanel->add( mAttackSlider );
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mAttackSlider->setThumbPosition( 1.0 );
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mAttackSlider->addActionListener( this );
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mAttackSlider->setToolTip( "tip_attack" );
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mHoldSlider = new ToolTipSliderGL( 50, 48,
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40, 10,
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NULL, 0,
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new Color( 1, 1, 0, 1 ),
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new Color( 1, 1, 0, 1 ),
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thumbColor->copy(),
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borderColor->copy(),
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1, 4, 1 );
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mMainPanel->add( mHoldSlider );
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mHoldSlider->setThumbPosition( 1.00 );
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mHoldSlider->addActionListener( this );
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mHoldSlider->setToolTip( "tip_hold" );
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mReleaseSlider = new ToolTipSliderGL( 92, 48,
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40, 10,
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NULL, 0,
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new Color( 1, 1, 0, 1 ),
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new Color( 1, 0, 0, 1 ),
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thumbColor->copy(),
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borderColor->copy(),
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1, 4, 1 );
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mMainPanel->add( mReleaseSlider );
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mReleaseSlider->setThumbPosition( 0 );
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mReleaseSlider->addActionListener( this );
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mReleaseSlider->setToolTip( "tip_release" );
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delete thumbColor;
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delete borderColor;
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for( int i=0; i<NUM_OCTAVES; i++ ) {
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double x = mMiniViewButton->getAnchorX() + 3;
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double y = mMiniViewButton->getAnchorY() - 10 - 11 * (i+1) - 1;
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mOctaveButtons[i] = new SelectableButtonGL(
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new Sprite( "octave.tga", true ),
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1,
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x, y, 12, 12 );
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mOctaveButtons[i]->setToolTip( "tip_octave" );
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mMainPanel->add( mOctaveButtons[i] );
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mOctaveButtons[i]->addActionListener( this );
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mOctaveButtons[i]->setEnabled( true );
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}
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setTimbreToEdit( mainTimbrePicker->getSelectedResource() );
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mPenDown = false;
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mIgnoreSliders = false;
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GridOverlay *overlay = new GridOverlay(
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8,
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gameWidth - ( 48 + F * buttonSize ),
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FL * buttonSize, F * buttonSize,
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F );
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mMainPanel->add( overlay );
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postConstruction();
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}
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TimbreEditor::~TimbreEditor() {
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mSidePanel->remove( mainTimbrePicker );
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}
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extern Color harmonicLowColor;
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extern Color harmonicHighColor;
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#include "musicPlayer.h"
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void TimbreEditor::setTimbreToEdit( TimbreResource inTimbre,
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char inUpdatePlayerTimbre,
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char inUpdatePlayerEnvelope ) {
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mTimbreToEdit = inTimbre;
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/*
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rgbaColor fullC = { { (unsigned char)( harmonicLowColor.r * 255 ),
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(unsigned char)( harmonicLowColor.g * 255 ),
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(unsigned char)( harmonicLowColor.b * 255 ) } };
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rgbaColor fullHotC = { { (unsigned char)( harmonicHighColor.r * 255 ),
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(unsigned char)( harmonicHighColor.g * 255 ),
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(unsigned char)( harmonicHighColor.b * 255 ) } };
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*/
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rgbaColor fullHotC = mTimbreToEdit.getTimbreColor();
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rgbaColor fullC = fullHotC;
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fullC.comp.r = (unsigned char)( fullC.comp.r * 0.50 );
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fullC.comp.g = (unsigned char)( fullC.comp.g * 0.50 );
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fullC.comp.b = (unsigned char)( fullC.comp.b * 0.50 );
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for( int y=0; y<F; y++ ) {
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for( int x=0; x<FL; x++ ) {
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if( mTimbreToEdit.getHarmonicLevel( y ) > x ) {
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mButtonGrid[F - y - 1][x]->setColor(
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blend( fullC, fullHotC, x / (double)FL ), true );
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}
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else {
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mButtonGrid[F - y - 1][x]->setColor( emptyC );
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}
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}
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}
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refreshMiniView();
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char *name = mTimbreToEdit.getTimbreName();
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mNameField->setText( name );
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mNameField->setCursorPosition( strlen( name ) );
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delete [] name;
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mIgnoreSliders = true;
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// round to nearest pixel
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// attack slider works in reverse
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mAttackSlider->setThumbPosition(
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(int)( (255 - mTimbreToEdit.getAttack()) /
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255.0 * 80 )
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/ 80.0 );
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mHoldSlider->setThumbPosition(
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(int)( mTimbreToEdit.getHold() /
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255.0 * 80 )
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/ 80.0 );
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mReleaseSlider->setThumbPosition(
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(int)( mTimbreToEdit.getRelease() /
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255.0 * 80 )
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/ 80.0 );
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mIgnoreSliders = false;
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int octave = mTimbreToEdit.getOctavesDown();
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for( int i=0; i<NUM_OCTAVES; i++ ) {
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mOctaveButtons[i]->setSelected( i == octave );
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}
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mTimbreToEdit.setInPlayer( mPlayerTimbreIndex,
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inUpdatePlayerTimbre, inUpdatePlayerEnvelope );
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}
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void TimbreEditor::setPlayerTimbreToEdit( int inTimbre ) {
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mPlayerTimbreIndex = inTimbre;
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}
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void TimbreEditor::refreshMiniView() {
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// don't use cached version
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mMiniViewButton->setSprite( mTimbreToEdit.getSprite( false, false ) );
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}
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void TimbreEditor::saveUndoPoint() {
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mUndoStack.push_back( mTimbreToEdit );
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mUndoButton->setEnabled( true );
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// new branch... "redo" future now impossible
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mRedoStack.deleteAll();
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mRedoButton->setEnabled( false );
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}
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void TimbreEditor::actionPerformed( GUIComponent *inTarget ) {
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// superclass
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Editor::actionPerformed( inTarget );
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for( int i=0; i<NUM_OCTAVES; i++ ) {
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if( inTarget == mOctaveButtons[i] ) {
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char oldSelected = mOctaveButtons[i]->getSelected();
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if( !oldSelected ) {
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saveUndoPoint();
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mTimbreToEdit.editOctavesDown( i );
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setTimbreToEdit( mTimbreToEdit, true, false );
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}
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return;
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}
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}
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if( inTarget == mainTimbrePicker ) {
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TimbreResource timbrePicked = mainTimbrePicker->getSelectedResource();
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if( ! mAddAction &&
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! mainTimbrePicker->wasLastActionFromPress() ) {
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// will change timbre
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mUndoStack.push_back( mTimbreToEdit );
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mUndoButton->setEnabled( true );
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setTimbreToEdit( timbrePicked );
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// new branch... "redo" future now impossible
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mRedoStack.deleteAll();
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mRedoButton->setEnabled( false );
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}
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}
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else if( inTarget == mNameField ) {
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mUndoStack.push_back( mTimbreToEdit );
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mUndoButton->setEnabled( true );
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// new branch... "redo" future now impossible
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mRedoStack.deleteAll();
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mRedoButton->setEnabled( false );
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mTimbreToEdit.editTimbreName( mNameField->getText() );
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}
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else if( inTarget == mAddButton ) {
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addTimbre();
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}
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else if( inTarget == mUndoButton ) {
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int lastIndex = mUndoStack.size() - 1;
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TimbreResource last = *( mUndoStack.getElement( lastIndex ) );
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mUndoStack.deleteElement( lastIndex );
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if( mUndoStack.size() == 0 ) {
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mUndoButton->setEnabled( false );
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}
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mRedoStack.push_back( mTimbreToEdit );
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mRedoButton->setEnabled( true );
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setTimbreToEdit( last );
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}
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else if( inTarget == mRedoButton ) {
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int nextIndex = mRedoStack.size() - 1;
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TimbreResource next = *( mRedoStack.getElement( nextIndex ) );
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mRedoStack.deleteElement( nextIndex );
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if( mRedoStack.size() == 0 ) {
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mRedoButton->setEnabled( false );
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}
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mUndoStack.push_back( mTimbreToEdit );
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mUndoButton->setEnabled( true );
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setTimbreToEdit( next );
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}
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else if( inTarget == mAttackSlider && ! mIgnoreSliders ) {
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if( mAttackSlider->mJustPressed ) {
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// first move in this adjustment, save an undo point here
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saveUndoPoint();
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}
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// attack reversed
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int attack = 255 -
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(int)( 255 * mAttackSlider->getThumbPosition() );
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int hold =
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(int)( 255 * mHoldSlider->getThumbPosition() );
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int release =
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(int)( 255 * mReleaseSlider->getThumbPosition() );
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if( release + attack + hold > 255 ) {
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if( hold > 0 ) {
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// push hold slider
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hold = 255 - attack - release;
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if( hold < 0 ) {
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hold = 0;
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}
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||
|
|
||
|
mIgnoreSliders = true;
|
||
|
// round to nearest pixel
|
||
|
mHoldSlider->setThumbPosition(
|
||
|
(int)( hold / 255.0 * 80 )
|
||
|
/ 80.0 );
|
||
|
mIgnoreSliders = false;
|
||
|
}
|
||
|
|
||
|
if( release + attack + hold > 255 ) {
|
||
|
// push release
|
||
|
release = 255 - attack - hold;
|
||
|
mIgnoreSliders = true;
|
||
|
// round to nearest pixel
|
||
|
mReleaseSlider->setThumbPosition(
|
||
|
(int)( release / 255.0 * 80 )
|
||
|
/ 80.0 );
|
||
|
mIgnoreSliders = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
mTimbreToEdit.editEnvelope( attack, hold, release );
|
||
|
|
||
|
if( mAttackSlider->mJustReleased ) {
|
||
|
// actually adjust
|
||
|
|
||
|
mTimbreToEdit.setInPlayer( mPlayerTimbreIndex,
|
||
|
false, true );
|
||
|
}
|
||
|
}
|
||
|
else if( inTarget == mHoldSlider && ! mIgnoreSliders ) {
|
||
|
if( mHoldSlider->mJustPressed ) {
|
||
|
// first move in this adjustment, save an undo point here
|
||
|
saveUndoPoint();
|
||
|
}
|
||
|
|
||
|
// attack reversed
|
||
|
int attack = 255 -
|
||
|
(int)( 255 * mAttackSlider->getThumbPosition() );
|
||
|
int hold =
|
||
|
(int)( 255 * mHoldSlider->getThumbPosition() );
|
||
|
int release =
|
||
|
(int)( 255 * mReleaseSlider->getThumbPosition() );
|
||
|
|
||
|
if( release + attack + hold > 255 ) {
|
||
|
|
||
|
if( attack > 0 ) {
|
||
|
// push attack slider
|
||
|
attack = 255 - release - hold;
|
||
|
|
||
|
if( attack < 0 ) {
|
||
|
attack = 0;
|
||
|
}
|
||
|
|
||
|
mIgnoreSliders = true;
|
||
|
// round to nearest pixel
|
||
|
mAttackSlider->setThumbPosition(
|
||
|
(int)( (255 - attack) / 255.0 * 80 )
|
||
|
/ 80.0 );
|
||
|
mIgnoreSliders = false;
|
||
|
}
|
||
|
|
||
|
if( release + attack + hold > 255 ) {
|
||
|
// push release
|
||
|
release = 255 - hold - attack;
|
||
|
mIgnoreSliders = true;
|
||
|
// round to nearest pixel
|
||
|
mReleaseSlider->setThumbPosition(
|
||
|
(int)( release / 255.0 * 80 )
|
||
|
/ 80.0 );
|
||
|
mIgnoreSliders = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
mTimbreToEdit.editEnvelope( attack, hold, release );
|
||
|
|
||
|
if( mHoldSlider->mJustReleased ) {
|
||
|
// actually adjust
|
||
|
|
||
|
mTimbreToEdit.setInPlayer( mPlayerTimbreIndex,
|
||
|
false, true );
|
||
|
}
|
||
|
}
|
||
|
else if( inTarget == mReleaseSlider && ! mIgnoreSliders ) {
|
||
|
if( mReleaseSlider->mJustPressed ) {
|
||
|
// first move in this adjustment, save an undo point here
|
||
|
saveUndoPoint();
|
||
|
}
|
||
|
|
||
|
// release reversed
|
||
|
int attack = 255 -
|
||
|
(int)( 255 * mAttackSlider->getThumbPosition() );
|
||
|
int hold =
|
||
|
(int)( 255 * mHoldSlider->getThumbPosition() );
|
||
|
int release =
|
||
|
(int)( 255 * mReleaseSlider->getThumbPosition() );
|
||
|
|
||
|
if( release + attack + hold > 255 ) {
|
||
|
if( hold > 0 ) {
|
||
|
if( hold < 0 ) {
|
||
|
hold = 0;
|
||
|
}
|
||
|
|
||
|
// push hold
|
||
|
hold = 255 - release - attack;
|
||
|
mIgnoreSliders = true;
|
||
|
// round to nearest pixel
|
||
|
mHoldSlider->setThumbPosition(
|
||
|
(int)( hold / 255.0 * 80 )
|
||
|
/ 80.0 );
|
||
|
mIgnoreSliders = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
if( release + attack + hold > 255 ) {
|
||
|
// push attack slider
|
||
|
attack = 255 - release - hold;
|
||
|
|
||
|
mIgnoreSliders = true;
|
||
|
// round to nearest pixel
|
||
|
mAttackSlider->setThumbPosition(
|
||
|
(int)( (255 - attack) / 255.0 * 80 )
|
||
|
/ 80.0 );
|
||
|
mIgnoreSliders = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
mTimbreToEdit.editEnvelope( attack, hold, release );
|
||
|
|
||
|
if( mReleaseSlider->mJustReleased ) {
|
||
|
// actually adjust
|
||
|
|
||
|
mTimbreToEdit.setInPlayer( mPlayerTimbreIndex,
|
||
|
false, true );
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
// check grid
|
||
|
char found = false;
|
||
|
|
||
|
for( int y=0; y<F && !found; y++ ) {
|
||
|
for( int x=0; x<FL && !found; x++ ) {
|
||
|
if( ( inTarget == mButtonGrid[y][x] &&
|
||
|
! mButtonGrid[y][x]->wasLastActionHover() )
|
||
|
||
|
||
|
( inTarget == mZeroButtons[y] &&
|
||
|
! mZeroButtons[y]->wasLastActionHover() ) ) {
|
||
|
|
||
|
if( inTarget == mZeroButtons[y] ) {
|
||
|
// okay, since we're leaving loop anyway
|
||
|
x = -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
ColorButtonGL *targetButton = (ColorButtonGL*)inTarget;
|
||
|
|
||
|
found = true;
|
||
|
|
||
|
if( !mPenDown ) {
|
||
|
mPenDown = true;
|
||
|
// save undo only from start of mouse action
|
||
|
saveUndoPoint();
|
||
|
}
|
||
|
else {
|
||
|
if( ! targetButton->isPressed() ) {
|
||
|
// release
|
||
|
mPenDown = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int oldHarmonicLevel =
|
||
|
mTimbreToEdit.getHarmonicLevel( F - y - 1 );
|
||
|
|
||
|
if( x+1 != oldHarmonicLevel ) {
|
||
|
|
||
|
|
||
|
// improve performance by only updating when changed
|
||
|
|
||
|
|
||
|
|
||
|
mTimbreToEdit.editHarmonic( F - y - 1, x+1 );
|
||
|
|
||
|
setTimbreToEdit( mTimbreToEdit, true, false );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void TimbreEditor::editorClosing() {
|
||
|
addTimbre();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void TimbreEditor::addTimbre() {
|
||
|
mAddAction = true;
|
||
|
mTimbreToEdit.finishEdit();
|
||
|
mainTimbrePicker->setSelectedResource( mTimbreToEdit, true );
|
||
|
mAddAction = false;
|
||
|
}
|
||
|
|