SleepIsDeath/gameSource/ToolTipDisplay.h

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#ifndef TOOL_TIP_DISPLAY_INCLUDED
#define TOOL_TIP_DISPLAY_INCLUDED
#include "minorGems/graphics/openGL/gui/GUIComponentGL.h"
class ToolTipDisplay : public GUIComponentGL {
public:
ToolTipDisplay( double inAnchorX, double inAnchorY );
virtual ~ToolTipDisplay();
// override
virtual void fireRedraw();
protected:
// result NOT to be detroyed by caller
// subclasses can override this to control where tip comes from
virtual char *getTip();
char *mLastTip;
double mFadeFactor;
};
#endif